<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[RSS Feed]]></title><description><![CDATA[RSS Feed]]></description><link>http://direct.ecency.com</link><image><url>http://direct.ecency.com/logo512.png</url><title>RSS Feed</title><link>http://direct.ecency.com</link></image><generator>RSS for Node</generator><lastBuildDate>Wed, 22 Apr 2026 18:02:42 GMT</lastBuildDate><atom:link href="http://direct.ecency.com/created/segira/rss.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[Segira: 1985 Post-Release]]></title><description><![CDATA[The day after I release a game, I like to go over what all my thoughts are about the game, the process, and how it all has worked, as well as what can go better next time. Segira: 1985 is one of those]]></description><link>http://direct.ecency.com/gaming/@loreshapergames/segira-1985-post-release</link><guid isPermaLink="true">http://direct.ecency.com/gaming/@loreshapergames/segira-1985-post-release</guid><category><![CDATA[gaming]]></category><dc:creator><![CDATA[loreshapergames]]></dc:creator><pubDate>Sat, 29 Dec 2018 22:48:36 GMT</pubDate><enclosure url="https://images.ecency.com/p/3W72119s5BjVxiq1Y1uwJm7GMvLTqEXhMB4s4Vsivzx75qBBG5n2zbatpdeCt2YZtNPrMj14RopsS5bE6L5zT7wkA1S31DVUKkaLa35evFYEwtMxkXmoVx?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[It's finally here!]]></title><description><![CDATA[Segira: 1985 is now live on DriveThruRPG! It's available as a Pay What You Want title, so go over and download it (for free, if you want!). I'm not going to post a direct link to the finished PDF here]]></description><link>http://direct.ecency.com/gaming/@loreshapergames/it-s-finally-here</link><guid isPermaLink="true">http://direct.ecency.com/gaming/@loreshapergames/it-s-finally-here</guid><category><![CDATA[gaming]]></category><dc:creator><![CDATA[loreshapergames]]></dc:creator><pubDate>Fri, 28 Dec 2018 17:20:24 GMT</pubDate><enclosure url="https://images.ecency.com/p/3W72119s5BjVxiq1Y1uwJm7GMvLTqEXhMB4s4Vsivzx75qBBG5n2zbatpdeCt2YZtNPrMj14RopsS5bE6DhsntfjQjUiczeVAP5o4QNoLowNaF93ygYkt6?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[A Final Delay (Well, Technically, A Release, but it's DIY)]]></title><description><![CDATA[So I may have messed up some things and made some poor decisions in my life. So many mistakes. Life is misery. The good news is that Segira's done-ish, in the sense that all the content's in and so is]]></description><link>http://direct.ecency.com/tabletop-rpg/@loreshapergames/a-final-delay-well-technically-a-release-but-it-s-diy</link><guid isPermaLink="true">http://direct.ecency.com/tabletop-rpg/@loreshapergames/a-final-delay-well-technically-a-release-but-it-s-diy</guid><category><![CDATA[tabletop-rpg]]></category><dc:creator><![CDATA[loreshapergames]]></dc:creator><pubDate>Fri, 28 Dec 2018 05:56:45 GMT</pubDate><enclosure url="https://images.ecency.com/p/JvFFVmatwWHSNcw6hFFP2bouKcknhaTBtB81rYV3v1sLGmULU99EjJWPUcyWoQLGJRq372L4Xfbvcacntq1GghkAr5xkbxGn9BLsVJMNG8xkQmNc9rSBn4HQDTj8ss7biE9MhoxTB4?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Another (very short) delay]]></title><description><![CDATA[Currently I estimate that Segira is about three hours away from being finished. If it finishes tonight, I'll make a new post, but I'm pretty sure I'm going to be posting it tomorrow morning, so we'll get]]></description><link>http://direct.ecency.com/tabletop-rpg/@loreshapergames/another-very-short-delay</link><guid isPermaLink="true">http://direct.ecency.com/tabletop-rpg/@loreshapergames/another-very-short-delay</guid><category><![CDATA[tabletop-rpg]]></category><dc:creator><![CDATA[loreshapergames]]></dc:creator><pubDate>Thu, 27 Dec 2018 04:31:42 GMT</pubDate></item><item><title><![CDATA[Merry Christmas!]]></title><description><![CDATA[I didn't get much done today in celebration of the holiday and due to family stuff. I'm also getting back on a sleep schedule, even though day job stuff won't start back up until January, and I'm a little]]></description><link>http://direct.ecency.com/christmas/@loreshapergames/merry-christmas</link><guid isPermaLink="true">http://direct.ecency.com/christmas/@loreshapergames/merry-christmas</guid><category><![CDATA[christmas]]></category><dc:creator><![CDATA[loreshapergames]]></dc:creator><pubDate>Wed, 26 Dec 2018 04:24:18 GMT</pubDate></item><item><title><![CDATA[Another Delay (but a short one, I promise!)]]></title><description><![CDATA[So, a quick mea culpa: I'm not going to get Segira done tonight. It's just not feasible, and while I could ship it it will be pretty seriously deficient. I'm missing up-to-date character sheets, it's still]]></description><link>http://direct.ecency.com/tabletop-rpg/@loreshapergames/another-delay-but-a-short-one-i-promise</link><guid isPermaLink="true">http://direct.ecency.com/tabletop-rpg/@loreshapergames/another-delay-but-a-short-one-i-promise</guid><category><![CDATA[tabletop-rpg]]></category><dc:creator><![CDATA[loreshapergames]]></dc:creator><pubDate>Tue, 25 Dec 2018 04:51:36 GMT</pubDate><enclosure url="https://images.ecency.com/p/62PdCouTvNPD4Ewnt81FvEHNPP2xP53f42tk2gyuA5VaQuBbPW5i423mvnJ6JLx7nAyDHcFYXpkAKWMYYwHrvJBDg4ShHQZCkQVW811fWPHo1US?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Segira One Day from Release, a Map, and an Example of Play]]></title><description><![CDATA[One day left until I publish Segira, and it's coming along mostly well. There are always going to be things that I want to change, tweak and polish, but I think I'm going to be pretty happy with the finished]]></description><link>http://direct.ecency.com/gaming/@loreshapergames/segira-one-day-from-release-a-map-and-an-example-of-play</link><guid isPermaLink="true">http://direct.ecency.com/gaming/@loreshapergames/segira-one-day-from-release-a-map-and-an-example-of-play</guid><category><![CDATA[gaming]]></category><dc:creator><![CDATA[loreshapergames]]></dc:creator><pubDate>Mon, 24 Dec 2018 06:01:57 GMT</pubDate><enclosure url="https://images.ecency.com/p/PB8ro82ZpZP2DJYqWdv8qwdFPnFdSQrixPMNvTU9D4q8UVKknKMnCKdFJNvSPZ4GvP17EJbCB3jW8gZgFQc8t5ESc5NP4Y8xsx3QzeBRVNuj4r8N?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Segira Two Days Away]]></title><description><![CDATA[So I mentioned a while back that Segira's hard release date is December 24, and I'm aiming to keep that promise. Some things that are probably going to change are the maps. I'm really unhappy with the]]></description><link>http://direct.ecency.com/tabletop-rpg/@loreshapergames/segira-two-days-away</link><guid isPermaLink="true">http://direct.ecency.com/tabletop-rpg/@loreshapergames/segira-two-days-away</guid><category><![CDATA[tabletop-rpg]]></category><dc:creator><![CDATA[loreshapergames]]></dc:creator><pubDate>Sun, 23 Dec 2018 06:03:12 GMT</pubDate></item><item><title><![CDATA[Prepping for Segira's Launch]]></title><description><![CDATA[Segira still has a lot of important parts to put together before it's ready, but I think that it's moving toward shaping up nicely. The big thing is finally finishing all the parts so that I can lay it]]></description><link>http://direct.ecency.com/gaming/@loreshapergames/prepping-for-segira-s-launch</link><guid isPermaLink="true">http://direct.ecency.com/gaming/@loreshapergames/prepping-for-segira-s-launch</guid><category><![CDATA[gaming]]></category><dc:creator><![CDATA[loreshapergames]]></dc:creator><pubDate>Sat, 15 Dec 2018 04:03:03 GMT</pubDate></item><item><title><![CDATA[20,000 Upvotes and the State of Steem]]></title><description><![CDATA[I lied about having more time tonight; apparently I can't plan around things and some more day job stuff came up. It should actually be done this time, so expect some Segira progress tomorrow. On a happy]]></description><link>http://direct.ecency.com/steem/@loreshapergames/20-000-upvotes-and-the-state-of-steem</link><guid isPermaLink="true">http://direct.ecency.com/steem/@loreshapergames/20-000-upvotes-and-the-state-of-steem</guid><category><![CDATA[steem]]></category><dc:creator><![CDATA[loreshapergames]]></dc:creator><pubDate>Fri, 14 Dec 2018 05:43:12 GMT</pubDate></item><item><title><![CDATA[The Importance of Interesting Character Advancement (and Hammercalled's next playtest focus)]]></title><description><![CDATA[One thing that I need to audit for Hammercalled is how often improving a character feels significant. Specializations probably feel important (because you buy +5 intervals, which are fairly significant),]]></description><link>http://direct.ecency.com/gaming/@loreshapergames/the-importance-of-interesting-character-advancement-and-hammercalled-s-next-playtest-focus</link><guid isPermaLink="true">http://direct.ecency.com/gaming/@loreshapergames/the-importance-of-interesting-character-advancement-and-hammercalled-s-next-playtest-focus</guid><category><![CDATA[gaming]]></category><dc:creator><![CDATA[loreshapergames]]></dc:creator><pubDate>Mon, 10 Dec 2018 05:45:03 GMT</pubDate></item><item><title><![CDATA[The Problem with Solid State Games]]></title><description><![CDATA[One of the things that I've really been enjoying as I've played through Super Mario Odyssey (and I'm not even that far in) is how the game changes constantly. But it raises important questions about other]]></description><link>http://direct.ecency.com/gaming/@loreshapergames/the-problem-with-solid-state-games</link><guid isPermaLink="true">http://direct.ecency.com/gaming/@loreshapergames/the-problem-with-solid-state-games</guid><category><![CDATA[gaming]]></category><dc:creator><![CDATA[loreshapergames]]></dc:creator><pubDate>Sat, 01 Dec 2018 03:52:36 GMT</pubDate></item><item><title><![CDATA[Perfect is the Enemy of Good]]></title><description><![CDATA[Long story short, my progress has been incredibly slow recently, and I've been bad at blaming a lot of it on my day job. Evidently I'm still writing for this blog just fine, but my actual game work's been]]></description><link>http://direct.ecency.com/gaming/@loreshapergames/perfect-is-the-enemy-of-good</link><guid isPermaLink="true">http://direct.ecency.com/gaming/@loreshapergames/perfect-is-the-enemy-of-good</guid><category><![CDATA[gaming]]></category><dc:creator><![CDATA[loreshapergames]]></dc:creator><pubDate>Wed, 28 Nov 2018 04:15:36 GMT</pubDate><enclosure url="https://images.ecency.com/p/S5Eokt4BcQdk7EHeT1aYjzebg2hC7hkthT45eELe3YkdCRauV74TouTexvuE8h1RiD7gper?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Threats and Situations Tired Musings]]></title><description><![CDATA[One of the things that occurred to me as I was working on some of the threat/new combat system for Segira (which I think is going to be significantly better than the old system) and working the old system]]></description><link>http://direct.ecency.com/hammercalled/@loreshapergames/threats-and-situations-tired-musings</link><guid isPermaLink="true">http://direct.ecency.com/hammercalled/@loreshapergames/threats-and-situations-tired-musings</guid><category><![CDATA[hammercalled]]></category><dc:creator><![CDATA[loreshapergames]]></dc:creator><pubDate>Thu, 22 Nov 2018 05:46:33 GMT</pubDate></item><item><title><![CDATA[Back to Inkscape]]></title><description><![CDATA[I don't have a lot to write about today because I spent some time on an experiment that didn't pay off. I decided to try and see if I could do Segira's geopolitical map in Wonderdraft. Long story short:]]></description><link>http://direct.ecency.com/segira/@loreshapergames/back-to-inkscape</link><guid isPermaLink="true">http://direct.ecency.com/segira/@loreshapergames/back-to-inkscape</guid><category><![CDATA[segira]]></category><dc:creator><![CDATA[loreshapergames]]></dc:creator><pubDate>Wed, 21 Nov 2018 04:52:27 GMT</pubDate></item><item><title><![CDATA[Standstill]]></title><description><![CDATA[I've just been really tired recently and day job stuff's been taking up a lot of my attention, so a lot of work that should be getting done is taking a lot more time than usual. I'm still feeling good]]></description><link>http://direct.ecency.com/update/@loreshapergames/standstill</link><guid isPermaLink="true">http://direct.ecency.com/update/@loreshapergames/standstill</guid><category><![CDATA[update]]></category><dc:creator><![CDATA[loreshapergames]]></dc:creator><pubDate>Tue, 20 Nov 2018 03:57:33 GMT</pubDate></item><item><title><![CDATA[Changes to Combat in Hammercalled]]></title><description><![CDATA[The other day I wrote about changing how enemy NPCs work in Hammercalled, but today I want to detail changes in the combat system to match the changes to NPCs and make a better game in general. Simplicity]]></description><link>http://direct.ecency.com/hammercalled/@loreshapergames/changes-to-combat-in-hammercalled-lmvd8t4n</link><guid isPermaLink="true">http://direct.ecency.com/hammercalled/@loreshapergames/changes-to-combat-in-hammercalled-lmvd8t4n</guid><category><![CDATA[hammercalled]]></category><dc:creator><![CDATA[loreshapergames]]></dc:creator><pubDate>Mon, 19 Nov 2018 03:35:09 GMT</pubDate></item><item><title><![CDATA[Expanding the Segira Setting: Provinces and Cities]]></title><description><![CDATA[I've been a little less productive lately due to day job stuff and just not sleeping well, but I've been working on some of the parts of Segira that are a little less developed. The Provinces and Cities]]></description><link>http://direct.ecency.com/tabletop-rpg/@loreshapergames/expanding-the-segira-setting-provinces-and-cities</link><guid isPermaLink="true">http://direct.ecency.com/tabletop-rpg/@loreshapergames/expanding-the-segira-setting-provinces-and-cities</guid><category><![CDATA[tabletop-rpg]]></category><dc:creator><![CDATA[loreshapergames]]></dc:creator><pubDate>Thu, 15 Nov 2018 04:13:30 GMT</pubDate></item><item><title><![CDATA[Delays and Designs]]></title><description><![CDATA[As usual, I didn't finish Segira. Had a bit of fatigue starting to set in, so I took it easy over the long weekend, though I did write a little thing yesterday that people seem to have liked. I'm really]]></description><link>http://direct.ecency.com/partiko/@loreshapergames/delays-and-designs-coujrqo4</link><guid isPermaLink="true">http://direct.ecency.com/partiko/@loreshapergames/delays-and-designs-coujrqo4</guid><category><![CDATA[partiko]]></category><dc:creator><![CDATA[loreshapergames]]></dc:creator><pubDate>Wed, 14 Nov 2018 03:57:51 GMT</pubDate></item><item><title><![CDATA[Segira Adventure Part 5: Spy Games]]></title><description><![CDATA[The following video seems oddly appropriate for the alternative path in Act 1 of Segira's adventure, so I'm including it for mood listening. Of course, the players may not be aligned with NATO (and even]]></description><link>http://direct.ecency.com/tabletop-rpg/@loreshapergames/segira-adventure-part-5-spy-games</link><guid isPermaLink="true">http://direct.ecency.com/tabletop-rpg/@loreshapergames/segira-adventure-part-5-spy-games</guid><category><![CDATA[tabletop-rpg]]></category><dc:creator><![CDATA[loreshapergames]]></dc:creator><pubDate>Mon, 12 Nov 2018 05:16:57 GMT</pubDate><enclosure url="https://images.ecency.com/p/S5Eokt4BcQdk7EHeT1aYjzebg2hC7hkthT45e319T1aupMPXCqE9zYNav4sG8uWaxAzFBdx?format=match&amp;mode=fit" length="0" type="false"/></item></channel></rss>