<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[RSS Feed]]></title><description><![CDATA[RSS Feed]]></description><link>http://direct.ecency.com</link><image><url>http://direct.ecency.com/logo512.png</url><title>RSS Feed</title><link>http://direct.ecency.com</link></image><generator>RSS for Node</generator><lastBuildDate>Wed, 13 May 2026 21:39:15 GMT</lastBuildDate><atom:link href="http://direct.ecency.com/created/sixcess/rss.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[Sixcess - Creatures and Villains]]></title><description><![CDATA[One of the most surprising things to me in tabletop gaming is how complicated some systems can be when it comes to Creatures and Villains. Perhaps it is my worldview, or some other need for efficiency]]></description><link>http://direct.ecency.com/gaming/@har5h/sixcess-creatures-and-villains</link><guid isPermaLink="true">http://direct.ecency.com/gaming/@har5h/sixcess-creatures-and-villains</guid><category><![CDATA[gaming]]></category><dc:creator><![CDATA[har5h]]></dc:creator><pubDate>Wed, 07 Feb 2018 20:14:36 GMT</pubDate><enclosure url="https://images.ecency.com/p/3W72119s5BjWPGGUiZ9pqnZoj8JHYxCCp9dtn2QVeLaKmDFkZzeArt1XwjKRsWng7Ng7D3H8fbhjCvbVqR69UsHJtScwSE2xhQuwVuahbCpCRYJUnmfLfG?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Characters in a Universal Game System]]></title><description><![CDATA[Harsh Realities has a modular universal generic game system called Sixcess. What does that mean? It means that we wanted Sixcess to be a powerful generic game system that uses only six-sided dice, and]]></description><link>http://direct.ecency.com/gaming/@har5h/characters-in-a-universal-game-system</link><guid isPermaLink="true">http://direct.ecency.com/gaming/@har5h/characters-in-a-universal-game-system</guid><category><![CDATA[gaming]]></category><dc:creator><![CDATA[har5h]]></dc:creator><pubDate>Thu, 01 Feb 2018 21:39:51 GMT</pubDate><enclosure url="https://images.ecency.com/p/cyxkEVqiiLyAJMrzqHfWLT7YbdgoprDQGwdeDRwrcyiFtXaf9xRBjfnYNj1FtYxG2SGCEKRq1hPkgPZu14joXFDMQM9bhEoMQBoUr41o6duMEuKJdTfjzwoceB8Sva27QHk?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Profile Art - Explained - Part 1]]></title><description><![CDATA[The concept art image here is of an idea I am anxious to pursue later this year. Harsh Realities tabletop games uses Sixcess 2nd Edition, which is a powerful modular universal generic game system. I'm]]></description><link>http://direct.ecency.com/gaming/@har5h/profile-art-explained-part-1</link><guid isPermaLink="true">http://direct.ecency.com/gaming/@har5h/profile-art-explained-part-1</guid><category><![CDATA[gaming]]></category><dc:creator><![CDATA[har5h]]></dc:creator><pubDate>Thu, 25 Jan 2018 01:25:51 GMT</pubDate><enclosure url="https://images.ecency.com/p/AmRc67RgYaWVEa5TxnoPRiGMS1Ae6MyfiK8oyuudvue71YHAeGiXzYUfeK3a5tXMNh4UvgcfTnyjWJg9RqgRcY2TYLKcjteGkuMkspf8c5C1idALusvdnkXotHikAWW793guWeak3GvHUWogwyNz2q2RAgth2vUE?format=match&amp;mode=fit" length="0" type="false"/></item></channel></rss>