<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[RSS Feed]]></title><description><![CDATA[RSS Feed]]></description><link>http://direct.ecency.com</link><image><url>http://direct.ecency.com/logo512.png</url><title>RSS Feed</title><link>http://direct.ecency.com</link></image><generator>RSS for Node</generator><lastBuildDate>Sat, 11 Apr 2026 01:30:15 GMT</lastBuildDate><atom:link href="http://direct.ecency.com/created/texturing/rss.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[Heineken Morph]]></title><description><![CDATA[Before I started using Blender, I had an intense romance with Cinema 4D mograph features, I liked to morph between things. I had no idea about UV Unwrapping, I just wrapped the textures around the backdrop]]></description><link>http://direct.ecency.com/hive-174301/@buttonn/bqtnyaap</link><guid isPermaLink="true">http://direct.ecency.com/hive-174301/@buttonn/bqtnyaap</guid><category><![CDATA[hive-174301]]></category><dc:creator><![CDATA[buttonn]]></dc:creator><pubDate>Wed, 10 May 2023 08:54:06 GMT</pubDate><enclosure url="https://images.ecency.com/p/99pyU5Ga1kwr5bsMXthzYLbcngN4W2P8NtU9TWTdHC3HaQbjuuRfKKVdjVhdyqwQBacPA5Cdhcehy2tDBzonp31yER4Jun5szJQUW7A212MYUgCMashSMrSeupY2ity3W6?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[King and Pawn]]></title><description><![CDATA[Good day onchain artists, I decided to model chess pieces because I have been having ideas about them alot lately, so it's best I start creating the assets needed. I did these models in Blender, I also]]></description><link>http://direct.ecency.com/hive-156509/@buttonn/king-and-pawn</link><guid isPermaLink="true">http://direct.ecency.com/hive-156509/@buttonn/king-and-pawn</guid><category><![CDATA[hive-156509]]></category><dc:creator><![CDATA[buttonn]]></dc:creator><pubDate>Tue, 09 May 2023 07:31:06 GMT</pubDate><enclosure url="https://images.ecency.com/p/26uUsAjKTsXCDw7zixZR182JbFKvgzJ9YwsFpTVcRaGCmsqhA1unTgpqRGqt5owZ8NKNHyn3DFtPDATaQ69ntUBeDVEhB7rWBobiYoqPRSeQ2rBfYbozZ9WsHZZt6VCmyEupNPHvkYNx7eQihYHbSLb9yoHRXQpgttNiES?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[How to 3D! From a fellow beginner's perspective ♥: Intro to 3D]]></title><description><![CDATA[Disclaimer! I am in no way an expert in any software I would mention in this series. Anything I mention in this post and the following posts would only be how I see/do things :> As much as I did this]]></description><link>http://direct.ecency.com/hiveph/@kothy/how-to-3d-from-a-fellow-beginners-perspective-love-intro-to-3d</link><guid isPermaLink="true">http://direct.ecency.com/hiveph/@kothy/how-to-3d-from-a-fellow-beginners-perspective-love-intro-to-3d</guid><category><![CDATA[hiveph]]></category><dc:creator><![CDATA[kothy]]></dc:creator><pubDate>Sun, 19 Mar 2023 06:06:09 GMT</pubDate><enclosure url="https://images.ecency.com/p/4HFqJv9qRjVecs4xkhd5EvhidWEEBnn9tCVDBkBhQpUFvab78MhbU1Vthk8zux4qGbTM8RmRk4yskjxFrk8TQ5pEiyMdX8cwBTcqc8tT23a6AiJdwamsQA1VJK38NvM9N3RgVjZs9vspv1U5fmb2ksxgTBsPwwadgEA?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Title Card Animation 👀]]></title><description><![CDATA[Hi everyone! :> I had just recently finished this title card animation I did for class and I am pretty happy with it and I wanted to share it! Last time we had to make our logo and I thought I could]]></description><link>http://direct.ecency.com/hiveph/@kothy/title-card-animation</link><guid isPermaLink="true">http://direct.ecency.com/hiveph/@kothy/title-card-animation</guid><category><![CDATA[hiveph]]></category><dc:creator><![CDATA[kothy]]></dc:creator><pubDate>Thu, 02 Mar 2023 06:10:57 GMT</pubDate><enclosure url="https://images.ecency.com/p/S5Eokt4BcQdk7EHeT1aYjzebg2hC7hkthT45eHuaVPsFjR2ymF1U1N1pD9dhkMXBp4mXNsG?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Peep my 3D 👀]]></title><description><![CDATA[Hello everyone! Since I mentioned 3D last post, I thought I should share one of my earlier 3D stuff! :> This was one of our activities in school and the assignment was to recreate these weapons in 3D!]]></description><link>http://direct.ecency.com/hiveph/@kothy/peep-my-3d</link><guid isPermaLink="true">http://direct.ecency.com/hiveph/@kothy/peep-my-3d</guid><category><![CDATA[hiveph]]></category><dc:creator><![CDATA[kothy]]></dc:creator><pubDate>Wed, 22 Feb 2023 05:55:21 GMT</pubDate><enclosure url="https://images.ecency.com/p/4HFqJv9qRjVecs4xkhd5EvhidWEEBnn9tCVDBkBhQpUFvab78MhbU1Vthk8zux4qGbSyD9ns9TaH4EHYMABdvBeah9tfWERJtjERKd3Q1WY3KHRzJVM27KZidPCdb5f829ez9ZegLCqbyBhXof2J4FJE5PvZHjBNjQa?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Brawl Castle 3d model - section 02b - Texturing the Main Tower - Splinterlands]]></title><description><![CDATA[I started Texturing the Main Tower of my Splinterlands Brawl Castle 3d model that I am doing in Blender 2.79b. Here is the Roof and Roof support beams already textured - which was no easy task. I photography]]></description><link>http://direct.ecency.com/hive-13323/@inferbee/brawl-castle-3d-model-section-02b-texturing-the-main-tower-splinterlands</link><guid isPermaLink="true">http://direct.ecency.com/hive-13323/@inferbee/brawl-castle-3d-model-section-02b-texturing-the-main-tower-splinterlands</guid><category><![CDATA[hive-13323]]></category><dc:creator><![CDATA[inferbee]]></dc:creator><pubDate>Wed, 18 May 2022 18:04:30 GMT</pubDate><enclosure url="https://images.ecency.com/p/4bEjbgCbFMvAQkE6aXPPrKkfTCnohVSbMmFnfteqaXFVayh42rRA4RnJfWwU9gLTvyCZtWy4AS3eDhaDy5SpyXT5JDcQifxMzx5GTbbXBKQSi4HocAkHiY4SPJWTE7xzYk8hqNEEJuRmCk9G4wDt9DdAcg2qjMgPPmMuvbV49AK6jyuk22?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[September ProgBlog #1: getting hairy again]]></title><description><![CDATA[The slow and painful days are starting to become a habit I really need to snap out of. Both projects are plodding along and I'm kind of bumbling my way through everything else around them with varying]]></description><link>http://direct.ecency.com/aer/@ryivhnn/september-progblog-1-getting-hairy-again</link><guid isPermaLink="true">http://direct.ecency.com/aer/@ryivhnn/september-progblog-1-getting-hairy-again</guid><category><![CDATA[aer]]></category><dc:creator><![CDATA[ryivhnn]]></dc:creator><pubDate>Sun, 05 Sep 2021 15:28:51 GMT</pubDate><enclosure url="https://images.ecency.com/p/pBMyo3B2SaoCdxrQbSGCKXRfNQvXeNxjWRPqaRc8M2So5oSwJVBHAPywtWYP2FV1CnAPhDWUrmmFC5v6nJpuqmkvj5hZpamX5EJk8WBHVvfebzusyU4uDFbhGhKxCvECMGwKXaKzMZJYBfk34F4tsEjaPg2rCenT6kiPhke3u4A9wSah?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[August ProgBlog #3: where did that week go?]]></title><description><![CDATA[It was starting and I had plans and then other stuff happened and I just kind of tried to deal with things (generally failing) so kind of just buried into music (generally looping my project playlists)]]></description><link>http://direct.ecency.com/aer/@ryivhnn/august-progblog-3-where-did-that-week-go</link><guid isPermaLink="true">http://direct.ecency.com/aer/@ryivhnn/august-progblog-3-where-did-that-week-go</guid><category><![CDATA[aer]]></category><dc:creator><![CDATA[ryivhnn]]></dc:creator><pubDate>Sun, 29 Aug 2021 04:42:03 GMT</pubDate><enclosure url="https://images.ecency.com/p/5s4dzRwnVbzHREZn2oHu9SDM3sZXLMavvBcX4ocSo5DzBvHT2Pszc8xz1qrVuvjRNmvQkzv5jfeB9FoXxbMHeAsQjSiYwTTnDkuZMhf1HTHKik8NtYPQxYVb7CNkEv1aSS2aZsopZKpe1wDG3SKiJje8zJiNTSdmNLc81u7?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[August ProgBlog #2: stalls and tools]]></title><description><![CDATA[It's been a few weeks. And then I finally got around to writing this thing, and was making some half-decent progress (while chatting to sibling dearest in our inaugural hopefully weekly project chat and]]></description><link>http://direct.ecency.com/aer/@ryivhnn/august-progblog-2-stalls-and-tools</link><guid isPermaLink="true">http://direct.ecency.com/aer/@ryivhnn/august-progblog-2-stalls-and-tools</guid><category><![CDATA[aer]]></category><dc:creator><![CDATA[ryivhnn]]></dc:creator><pubDate>Sun, 22 Aug 2021 16:12:03 GMT</pubDate><enclosure url="https://images.ecency.com/p/FUkUE5bzkAZVfaLNJrHJKukJefT8FDsxaBTjNwmKqwdbTsw5NQwgG8EqLiisbm5h9JMApmNEsBJHoouG9oExEdvVrTwopigXZkN1dAt518cpLScotBVhsdfcRT39WhwFRvVi4tbcKSGH95RPUSuTmq93Ai2m5Uun4rge?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[August ProgBlog #1: branching out]]></title><description><![CDATA[The scales are still going. The only thing that's changed is that I'm now in the yellow PURPLE section! XD I was in the yellow section when I was writing this progblog, I missed Friday for various reasons]]></description><link>http://direct.ecency.com/aer/@ryivhnn/august-progblog-1-branching-out</link><guid isPermaLink="true">http://direct.ecency.com/aer/@ryivhnn/august-progblog-1-branching-out</guid><category><![CDATA[aer]]></category><dc:creator><![CDATA[ryivhnn]]></dc:creator><pubDate>Sun, 08 Aug 2021 13:54:33 GMT</pubDate><enclosure url="https://images.ecency.com/p/26uUsAjKTsXCDw7zixZR182JbFKvgzJ9YwsFpTVcRaGCmsqhA1unTgprBx7kL44cCodY3aQzDvTrcyRKD2fkQhKADBsNCnV9BgGK2iGBpQBfqW4MQaTEWhPGHXHPeHfd4xZRdwwiyvtX7KS7A8yT6tkJABvSovgYyTs3GA?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[July ProgBlog #4: eternal scales ]]></title><description><![CDATA[I feel like I've been doing this forever. Have I mentioned how much I didn't want to be doing this again? On the bright side it is at least organised a lot better this time even if it's probably overkill]]></description><link>http://direct.ecency.com/aer/@ryivhnn/july-progblog-4-eternal-scales</link><guid isPermaLink="true">http://direct.ecency.com/aer/@ryivhnn/july-progblog-4-eternal-scales</guid><category><![CDATA[aer]]></category><dc:creator><![CDATA[ryivhnn]]></dc:creator><pubDate>Fri, 23 Jul 2021 16:12:48 GMT</pubDate><enclosure url="https://images.ecency.com/p/5s4dzRwnVbzHREZn2oHu9SDM3sZXLMavvBcX4ocSo5DzBvHT2Pszc8xz1qrVuvjRNmvQkzv5jfeB9FoXxbMHeAsQjSiYwTTnDkuZMhf1HTHKik8NtYPQxYVb7CNkEv1aSRRyffExZ8qNtcfi4SUGnwRoR5sBhZyACmVBsZS?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[July ProgBlog #3: why does it have to be scales]]></title><description><![CDATA[Once again, doing a bit more work on character portraits than 3d, because my brain just doesn't want to deal with the scales. I eventually decided to keep my character consistent with the other ones (Captain]]></description><link>http://direct.ecency.com/aer/@ryivhnn/july-progblog-3-why-does-it-have-to-be-scales</link><guid isPermaLink="true">http://direct.ecency.com/aer/@ryivhnn/july-progblog-3-why-does-it-have-to-be-scales</guid><category><![CDATA[aer]]></category><dc:creator><![CDATA[ryivhnn]]></dc:creator><pubDate>Fri, 16 Jul 2021 12:44:39 GMT</pubDate><enclosure url="https://images.ecency.com/p/5s4dzRwnVbzHREZn2oHu9SDM3sZXLMavvBcX4ocSo5DzBvHT2Pszc8xz1qrVuvjRNmvQkzv5jfeB9FoXxbMHeAsQjSiYwTTnDkuZMhf1HTHKik8NtYPQxYVb7CNkEv1aSRRqvKxCPtL6ov8Upk6GgvSrmzx2HicB4AXGGxe?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[July ProgBlog #2: tedium]]></title><description><![CDATA[There has not been a lot of progress this week, partly because I felt quite inspired by Sunday's roleplaying game and ended up working on character portraits instead, and mostly because I'm hand drawing]]></description><link>http://direct.ecency.com/aer/@ryivhnn/july-progblog-2-tedium</link><guid isPermaLink="true">http://direct.ecency.com/aer/@ryivhnn/july-progblog-2-tedium</guid><category><![CDATA[aer]]></category><dc:creator><![CDATA[ryivhnn]]></dc:creator><pubDate>Fri, 09 Jul 2021 13:59:15 GMT</pubDate><enclosure url="https://images.ecency.com/p/26uUsAjKTsXCDw7zixZR182JbFKvgzJ9YwsFpTVcRaGCmsqhA1unTgprBx7kL44cCodY3aDM5pv4vjqqh9wn2XUnbw5bym9uaDxTUxZZyYwAWppLSizQQThPPJ2S7CPu7cBdhNaVCJRyKF5xAQueuwQKQJNqgZZoEE8aYv?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[July ProgBlog #1: tattoo artistry]]></title><description><![CDATA[I've always had a great respect for tattoo artists. I may or may not have mentioned the first time I did these tattoos that that respect increased by roughly an order of magnitude because unlike me they]]></description><link>http://direct.ecency.com/aer/@ryivhnn/july-progblog-1-tattoo-artistry</link><guid isPermaLink="true">http://direct.ecency.com/aer/@ryivhnn/july-progblog-1-tattoo-artistry</guid><category><![CDATA[aer]]></category><dc:creator><![CDATA[ryivhnn]]></dc:creator><pubDate>Fri, 02 Jul 2021 14:41:12 GMT</pubDate><enclosure url="https://images.ecency.com/p/5s4dzRwnVbzHREZn2oHu9SDM3sZXLMavvBcX4ocSo5DzBvHT2Pszc8xz1qrVuvjRNmvQkzv5jfeB9FoXxbMHeAsQjSiYwTTnDkuZMhf1HTHKik8NtYPQxYVb7CNkEv1aSRRhxZbrY53Lhe35me4BbX5ayQFMQLbQGbGtb5R?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[June Progblog #3: scars and scripts]]></title><description><![CDATA[I did the scars as a bump map using bpainter. Then figured out how to string normal and bump nodes so that everything would go in nicely. Normal map texture colour out plugs in to colour in of normal map]]></description><link>http://direct.ecency.com/aer/@ryivhnn/june-progblog-3-scars-and-scripts</link><guid isPermaLink="true">http://direct.ecency.com/aer/@ryivhnn/june-progblog-3-scars-and-scripts</guid><category><![CDATA[aer]]></category><dc:creator><![CDATA[ryivhnn]]></dc:creator><pubDate>Fri, 25 Jun 2021 15:49:24 GMT</pubDate><enclosure url="https://images.ecency.com/p/5s4dzRwnVbzHREZn2oHu9SDM3sZXLMavvBcX4ocSo5DzBvHT2Pszc8xz1qrVuvjRNmvQkzv5jfeB9FoXxbMHeAsQjSiYwTTnDkuZMhf1HTHKik8NtYPQxYVb7CNkEv1aSQqNx6jF29y9TkLyPo18Rme6Z1na2jqmZegC11e?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[June ProgBlog #2: Blender 2.92 notes - udim tiles]]></title><description><![CDATA[Alternate title: udim bulb. That's my poor attempt at a play on words, not mapping a bulb using udims x_x I definitely feel like a dim bulb at the moment. I borked something severely while messing around]]></description><link>http://direct.ecency.com/aer/@ryivhnn/june-progblog-2-blender-292-notes-udim-tiles</link><guid isPermaLink="true">http://direct.ecency.com/aer/@ryivhnn/june-progblog-2-blender-292-notes-udim-tiles</guid><category><![CDATA[aer]]></category><dc:creator><![CDATA[ryivhnn]]></dc:creator><pubDate>Fri, 18 Jun 2021 10:54:54 GMT</pubDate><enclosure url="https://images.ecency.com/p/5s4dzRwnVbzHREZn2oHu9SDM3sZXLMavvBcX4ocSo5DzBvHT2Pszc8xz1qrVuvjRNmvQkzv5jfeB9FoXxbMHeAsQjSiYwTTnDkuZMhf1HTHKik8NtYPQxYVb7CNkEv1aSQqF3tPwyH55LXgzqUbEeWYjvmi1fPEw1mV3Knk?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[June ProgBlog #1: always look on the bright side]]></title><description><![CDATA[The rework continues. I finished sculpting (it was the digits that took the longest again, all 10 of them because I was working in mirror mode so the other 10 on the other side were getting done]]></description><link>http://direct.ecency.com/aer/@ryivhnn/june-progblog-1-always-look-on-the-bright-side</link><guid isPermaLink="true">http://direct.ecency.com/aer/@ryivhnn/june-progblog-1-always-look-on-the-bright-side</guid><category><![CDATA[aer]]></category><dc:creator><![CDATA[ryivhnn]]></dc:creator><pubDate>Sun, 06 Jun 2021 15:37:39 GMT</pubDate><enclosure url="https://images.ecency.com/p/5s4dzRwnVbzHREZn2oHu9SDM3sZXLMavvBcX4ocSo5DzBvHT2Pszc8xz1qrVuvjRNmvQkzv5jfeB9FoXxbMHeAsQjSiYwTTnDkuZMhf1HTHKik8NtYPQxYVb7CNkEv1aSQq7JZ7GyWbnCF4oPs24r4t4LYoAjb7jm9okmjc?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[The Place I Called Home ♥]]></title><description><![CDATA[Hey everyone! I'm almost through my finals week!!! I thought I should share my final diorama with the tinie tiny bit of animations that I added ^^ I'd like to call this model 'The Place I Called Home'.]]></description><link>http://direct.ecency.com/hive-156509/@kothy/the-place-i-called-home-love</link><guid isPermaLink="true">http://direct.ecency.com/hive-156509/@kothy/the-place-i-called-home-love</guid><category><![CDATA[hive-156509]]></category><dc:creator><![CDATA[kothy]]></dc:creator><pubDate>Thu, 03 Jun 2021 03:28:03 GMT</pubDate><enclosure url="https://images.ecency.com/p/4HFqJv9qRjVecs4xkhd5EvhidWEEBnn9tCVDBkBhQpUFvab78MhbU1Vthk8zux4qGbSxj8NfzX75AAxTrGq6VoamSpLndT3B8bG7f5mWN7HcDfBbC5ZQJrWFZZjsi9zZdttFYsg5hi9UCgkdaS4rpxfqehpRSMrsEuk?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Demystifying UV texturing in Blender]]></title><description><![CDATA[This is part tutorial and part WIP post of what i've been doing lately, I've been very quiet again and it's because I have been doing some heavy learning into how UV unwrapping works and how UV's behave]]></description><link>http://direct.ecency.com/hive-176981/@let123/demystifying-uv-texturing-in-blender</link><guid isPermaLink="true">http://direct.ecency.com/hive-176981/@let123/demystifying-uv-texturing-in-blender</guid><category><![CDATA[hive-176981]]></category><dc:creator><![CDATA[let123]]></dc:creator><pubDate>Wed, 19 May 2021 20:49:18 GMT</pubDate><enclosure url="https://images.ecency.com/p/4PYjjVwJ1UdtKm1ixfRE6SfgaSiANQC1qU1d2n4CZncwt59v42NNBJMYpH16AREHEoxTUUmTNH4QuyUUN9dWPQTjwZjvvt2voNyaQjd8Tq8?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[February ProgBlog #4: I see colours!]]></title><description><![CDATA[Still trying to get used to the schedule I set for myself. I'd love to say I'm getting there but I'm really not, quite the opposite in fact. I still want to kill problems and I still want to just finish]]></description><link>http://direct.ecency.com/aer/@ryivhnn/february-progblog-4-i-see-colours</link><guid isPermaLink="true">http://direct.ecency.com/aer/@ryivhnn/february-progblog-4-i-see-colours</guid><category><![CDATA[aer]]></category><dc:creator><![CDATA[ryivhnn]]></dc:creator><pubDate>Fri, 26 Feb 2021 16:38:09 GMT</pubDate><enclosure url="https://images.ecency.com/p/5s4dzRwnVbzHREZn2oHu9SDM3sZXLMavvBcX4ocSo5DzBvHT2Pszc8xz1qrVuvjRNmvQkzv5jfeB9FoXxbMHeAsQjSiYwTTnDkuZMhf1HTHKik8NtYPQxYVb7CNkEv1aSNSysRci4cGMQGx8ZeckpaagTKXn6eKr3EkYHV5?format=match&amp;mode=fit" length="0" type="false"/></item></channel></rss>