<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[RSS Feed]]></title><description><![CDATA[RSS Feed]]></description><link>http://direct.ecency.com</link><image><url>http://direct.ecency.com/logo512.png</url><title>RSS Feed</title><link>http://direct.ecency.com</link></image><generator>RSS for Node</generator><lastBuildDate>Wed, 06 May 2026 22:46:12 GMT</lastBuildDate><atom:link href="http://direct.ecency.com/created/thataintright/rss.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[Drug Wars new Battle "logic"]]></title><description><![CDATA[Someone asked me what I thought about the new battle logic in Drug Wars as I have been a very vocal player of the game. I'll give a few examples, and leave it up to you to decide. # 1 # 2 # 3 ¯\_(ツ)_/¯]]></description><link>http://direct.ecency.com/drugwars/@themarkymark/drug-wars-new-battle-logic</link><guid isPermaLink="true">http://direct.ecency.com/drugwars/@themarkymark/drug-wars-new-battle-logic</guid><category><![CDATA[drugwars]]></category><dc:creator><![CDATA[themarkymark]]></dc:creator><pubDate>Sun, 31 Mar 2019 14:56:24 GMT</pubDate><enclosure url="https://images.ecency.com/p/7ohP4GDMGPrUMp8dW6yuJTR9MKNu8P8DCXDU9qmmpTDiccDa3cRbyKqvWRXt9N1YCjRLTGozDoutwyTqaGPpMUGih1tZYHcqDTGN?format=match&amp;mode=fit" length="0" type="false"/></item></channel></rss>