<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[RSS Feed]]></title><description><![CDATA[RSS Feed]]></description><link>http://direct.ecency.com</link><image><url>http://direct.ecency.com/logo512.png</url><title>RSS Feed</title><link>http://direct.ecency.com</link></image><generator>RSS for Node</generator><lastBuildDate>Tue, 28 Apr 2026 02:43:03 GMT</lastBuildDate><atom:link href="http://direct.ecency.com/created/ut4/rss.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[Unreal Tournament Patch Notes January 2017]]></title><description><![CDATA[This is looking seriously awesome. I still dont agree that Quick play should include various options though... A video about that later today. Full patch notes - Blog Post: Download the new UT here at]]></description><link>http://direct.ecency.com/gaming/@thecastle/unreal-tournament-patch-notes-january-2017</link><guid isPermaLink="true">http://direct.ecency.com/gaming/@thecastle/unreal-tournament-patch-notes-january-2017</guid><category><![CDATA[gaming]]></category><dc:creator><![CDATA[thecastle]]></dc:creator><pubDate>Tue, 24 Jan 2017 18:26:03 GMT</pubDate><enclosure url="https://images.ecency.com/p/S5Eokt4BcQdk7EHeT1aYjzebg2hC7hkthT45eAmKL6w3fPVwY6gckRQPawkNNaZKW4hxUsG?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Unreal Tournament 4 - Capture Point Showdown Update]]></title><description><![CDATA[I did a round of bug fixing and balancing as per the feedback that I got from Deathmask earlier this week. I still have yet to play a proper 3v3 with people!]]></description><link>http://direct.ecency.com/gaming/@thecastle/unreal-tournament-4-capture-point-showdown-update</link><guid isPermaLink="true">http://direct.ecency.com/gaming/@thecastle/unreal-tournament-4-capture-point-showdown-update</guid><category><![CDATA[gaming]]></category><dc:creator><![CDATA[thecastle]]></dc:creator><pubDate>Fri, 23 Dec 2016 01:39:45 GMT</pubDate><enclosure url="https://images.ecency.com/p/S5Eokt4BcQdk7EHeT1aYjzebg2hC7hkthT45eFX6phr8fi1KdA8WvCKcYc54ghuAWbrFCWA?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Unreal Tournament 4 - CP Showdown with bots]]></title><description><![CDATA[I go over my new Unreal tournament 4 game mode a bit with some bots. Then I basically cry myself to sleep as I see how bots are not anything like playing actual people...]]></description><link>http://direct.ecency.com/gaming/@thecastle/unreal-tournament-4-cp-showdown-with-bots</link><guid isPermaLink="true">http://direct.ecency.com/gaming/@thecastle/unreal-tournament-4-cp-showdown-with-bots</guid><category><![CDATA[gaming]]></category><dc:creator><![CDATA[thecastle]]></dc:creator><pubDate>Sun, 18 Dec 2016 07:27:18 GMT</pubDate><enclosure url="https://images.ecency.com/p/S5Eokt4BcQdk7EHeT1aYjzebg2hC7hkthT45e9qtFWNnGqDQWusMW9nvtFscsHUqzZ68c4e?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Unreal Tournament 4 - Control Point Showdown Ready To Go!]]></title><description><![CDATA[I do some work on the control points to support multiple players to spawn on a single location. Then I grab DM-Chill and make a new version of the level to fully support the new game mode! Enjoy! Here]]></description><link>http://direct.ecency.com/gaming/@thecastle/unreal-tournament-4-control-point-showdown-ready-to-go</link><guid isPermaLink="true">http://direct.ecency.com/gaming/@thecastle/unreal-tournament-4-control-point-showdown-ready-to-go</guid><category><![CDATA[gaming]]></category><dc:creator><![CDATA[thecastle]]></dc:creator><pubDate>Fri, 16 Dec 2016 01:54:30 GMT</pubDate><enclosure url="https://images.ecency.com/p/S5Eokt4BcQdk7EHeT1aYjzebg2hC7hkthT45e33iKtg2CNzjBkKGZ1D4BVMzUbQVnJ535Qr?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Unreal Tournament 4 - Control Points In Showdown]]></title><description><![CDATA[I build functional control point blueprints for the spawn points in the Showdown game mode.]]></description><link>http://direct.ecency.com/gaming/@thecastle/unreal-tournament-4-control-points-in-showdown</link><guid isPermaLink="true">http://direct.ecency.com/gaming/@thecastle/unreal-tournament-4-control-points-in-showdown</guid><category><![CDATA[gaming]]></category><dc:creator><![CDATA[thecastle]]></dc:creator><pubDate>Sat, 10 Dec 2016 20:52:03 GMT</pubDate><enclosure url="https://images.ecency.com/p/S5Eokt4BcQdk7EHeT1aYjzebg2hC7hkthT45e5rzP9TFE1nGAUSpZr6RWA6Hx8kAQwnCQtN?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Unreal Tournament 4 - Its time to double down!]]></title><description><![CDATA[My two cents in a 15 minute rant about the idea of doubling down on weapon complexity over simplification of weapons in Unreal Tournament 4. What if every weapon was made to feel more intricate?]]></description><link>http://direct.ecency.com/gaming/@thecastle/unreal-tournament-4-its-time-to-double-down</link><guid isPermaLink="true">http://direct.ecency.com/gaming/@thecastle/unreal-tournament-4-its-time-to-double-down</guid><category><![CDATA[gaming]]></category><dc:creator><![CDATA[thecastle]]></dc:creator><pubDate>Tue, 29 Nov 2016 19:36:36 GMT</pubDate><enclosure url="https://images.ecency.com/p/S5Eokt4BcQdk7EHeT1aYjzebg2hC7hkthT45e2hYxpe3XznjvqrQSnTjzTaSyMmnFiKbHYJ?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Unreal tournament 4 - Flagrun gameplay and feedback]]></title><description><![CDATA[I play a few matches of the new flagrun mode in Unreal Tournament 4 and give my thoughts on the state of the mode. If you want to know how this mode currently plays and want some thoughts on how it can]]></description><link>http://direct.ecency.com/gaming/@thecastle/unreal-tournament-4-flagrun-gameplay-and-feedback</link><guid isPermaLink="true">http://direct.ecency.com/gaming/@thecastle/unreal-tournament-4-flagrun-gameplay-and-feedback</guid><category><![CDATA[gaming]]></category><dc:creator><![CDATA[thecastle]]></dc:creator><pubDate>Sun, 20 Nov 2016 09:37:15 GMT</pubDate><enclosure url="https://images.ecency.com/p/S5Eokt4BcQdk7EHeT1aYjzebg2hC7hkthT45eNoeEhiGZtETcu3YSRb4o5sLJaKLwXz5VRQ?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[FlagRun - A UT4 Gamemode]]></title><description><![CDATA[I take a look at a newish game mode called flagrun in UT4. The mode has a lot of potential but I feel like maybe it can use some small changes or additions.]]></description><link>http://direct.ecency.com/gaming/@thecastle/flagrun-a-ut4-gamemode</link><guid isPermaLink="true">http://direct.ecency.com/gaming/@thecastle/flagrun-a-ut4-gamemode</guid><category><![CDATA[gaming]]></category><dc:creator><![CDATA[thecastle]]></dc:creator><pubDate>Fri, 18 Nov 2016 02:02:51 GMT</pubDate><enclosure url="https://images.ecency.com/p/S5Eokt4BcQdk7EHeT1aYjzebg2hC7hkthT45eHywkcoAudkvNpF71GUgxr4e7iEnoQMGjoU?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[UT4 - Gameplay and thoughts]]></title><description><![CDATA[Join me while I get down into some standard UT4 action.]]></description><link>http://direct.ecency.com/gaming/@thecastle/ut4-gameplay-and-thoughts</link><guid isPermaLink="true">http://direct.ecency.com/gaming/@thecastle/ut4-gameplay-and-thoughts</guid><category><![CDATA[gaming]]></category><dc:creator><![CDATA[thecastle]]></dc:creator><pubDate>Thu, 17 Nov 2016 00:41:33 GMT</pubDate><enclosure url="https://images.ecency.com/p/S5Eokt4BcQdk7EHeT1aYjzebg2hC7hkthT45ePxp4KuZNFV2tKsEdcan3JNytkG4DGURr1t?format=match&amp;mode=fit" length="0" type="false"/></item></channel></rss>