<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[RSS Feed]]></title><description><![CDATA[RSS Feed]]></description><link>http://direct.ecency.com</link><image><url>http://direct.ecency.com/logo512.png</url><title>RSS Feed</title><link>http://direct.ecency.com</link></image><generator>RSS for Node</generator><lastBuildDate>Tue, 19 May 2026 07:09:15 GMT</lastBuildDate><atom:link href="http://direct.ecency.com/created/vibecoding/rss.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[Replit Vibe Coding]]></title><description><![CDATA[Checkers built with Replit Hello everyone as it is my Ambition to learn how to code I was using a site called Replit not as so much to chest but to actually watch the real time coding take place. And the]]></description><link>http://direct.ecency.com/hive-139531/@thinking2-much/replit-vibe-coding</link><guid isPermaLink="true">http://direct.ecency.com/hive-139531/@thinking2-much/replit-vibe-coding</guid><category><![CDATA[hive-139531]]></category><dc:creator><![CDATA[thinking2-much]]></dc:creator><pubDate>Tue, 19 May 2026 02:33:12 GMT</pubDate><enclosure url="https://i.ecency.com/p/3W72119s5BjW3w55E9m2dpuZgVrNq2aY9mKMEcpzBkKhp2QhumLPWztMkbGKHDUDaNnm46FE3p33s4WFypGHQ96jhi4qgPdZ6yUxTrxA5PtkVJBDFWiQPx?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Are AI Created Games The Future of Retro Gaming?]]></title><description><![CDATA[I know, you read that title and are thinking, how in the world could AI make games. Well, it can and is and we are just starting to see real results in the gaming community. I don’t mean artwork for the]]></description><link>http://direct.ecency.com/hive-140217/@triverse/are-ai-created-games-the-future-of-retro-gaming</link><guid isPermaLink="true">http://direct.ecency.com/hive-140217/@triverse/are-ai-created-games-the-future-of-retro-gaming</guid><category><![CDATA[hive-140217]]></category><dc:creator><![CDATA[triverse]]></dc:creator><pubDate>Sun, 17 May 2026 18:54:39 GMT</pubDate><enclosure url="https://i.ecency.com/p/S5Eokt4BcQdk7EHeT1aYjzebg2hC7hkthT45e8gtn69TKHuQGvT1iCbn3byDKcv8E3a4LdC?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Auch ich habe mal was gevibed coded [GER/ENG]]]></title><description><![CDATA[Guten Tag meine lieben Squadis. Vibe Coding ist ja mittlerweile ein großes Thema und auch ich habe mir etwas von NetRunner Vibe coden lassen. Es geht um einen Twitch Bot in Python. Ich lerne zwar gerade]]></description><link>http://direct.ecency.com/hive-121566/@nerdtopiade/auch-ich-habe-mal-was-gevibed-coded-gereng</link><guid isPermaLink="true">http://direct.ecency.com/hive-121566/@nerdtopiade/auch-ich-habe-mal-was-gevibed-coded-gereng</guid><category><![CDATA[hive-121566]]></category><dc:creator><![CDATA[nerdtopiade]]></dc:creator><pubDate>Sat, 02 May 2026 10:19:18 GMT</pubDate><enclosure url="https://i.ecency.com/p/2gsjgna1uruvFsAm8N9C4grWreMvo4axDDBXQnN2L7o4pyFcX5XunimmyGBGP2JJzHgLn5MojNuvdmuxrovXKovsC8S9ijejLayvBQpyfUXNiUApX8?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Heavy pressure to code something every single day otherwise the tokens goes waste]]></title><description><![CDATA[Since I started using AI coding tools with subscriptions, it has been a really amazing experience, and I started liking the way I sit and vibe code. I sometimes find it very hard to even step away from]]></description><link>http://direct.ecency.com/hive-177682/@bala41288/heavy-pressure-to-code-something</link><guid isPermaLink="true">http://direct.ecency.com/hive-177682/@bala41288/heavy-pressure-to-code-something</guid><category><![CDATA[hive-177682]]></category><dc:creator><![CDATA[bala41288]]></dc:creator><pubDate>Tue, 28 Apr 2026 18:36:54 GMT</pubDate><enclosure url="https://i.ecency.com/DQmUE1tdq3r6WQg9k8P41oTGozCNQZ5HtdZY9xj55mkUeNg/image.png" length="0" type="image/png"/></item><item><title><![CDATA[Is AI safe for your code? ]]></title><description><![CDATA[The world is moving very fast with the help of Vibe coding. There is no manual coding anymore, and people have started using some AI tool or another. Even if there are people who are using manual coding,]]></description><link>http://direct.ecency.com/hive-177682/@bala41288/is-ai-safe-for-your</link><guid isPermaLink="true">http://direct.ecency.com/hive-177682/@bala41288/is-ai-safe-for-your</guid><category><![CDATA[hive-177682]]></category><dc:creator><![CDATA[bala41288]]></dc:creator><pubDate>Sun, 26 Apr 2026 20:19:27 GMT</pubDate><enclosure url="https://i.ecency.com/DQmRJpxe6pRKSS1yDNEzsu5wt4egCkBAG3Sdi3e9DrYRiqw/image.png" length="0" type="image/png"/></item><item><title><![CDATA[Vinnie's Archives & Mags' Whispers]]></title><description><![CDATA[The Archived and Whispered Collections, coming soon!]]></description><link>http://direct.ecency.com/hive-13323/@bravetofu/vinnies-archives-and-mags-whispers</link><guid isPermaLink="true">http://direct.ecency.com/hive-13323/@bravetofu/vinnies-archives-and-mags-whispers</guid><category><![CDATA[hive-13323]]></category><dc:creator><![CDATA[bravetofu]]></dc:creator><pubDate>Sat, 25 Apr 2026 12:00:24 GMT</pubDate><enclosure url="https://i.ecency.com/p/NTy4GV6ooFRmaCXZ8UYgPhoud1kjiNX8QokLEZtbBKLuLWQ9yt7K3o4D1v8prSVViABU1y6jtPzkn1kjBBXHHF1zXniQQDjHc2yunLcYuZr3jTs5xqUT2cox3xijWDfysCXLGSTPK8CSYXshe2241LSrheB2oHEASTpxNqaN?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[SplinterTactics Dev Log 11: Items]]></title><description><![CDATA[Today I worked on getting the item system for SplinterTactics in place. There are three phases: Phase 1 is the item definition and generation system Phase 2 is the logic for equipping items onto units]]></description><link>http://direct.ecency.com/hive-13323/@bravetofu/splintertactics-dev-log-11-items</link><guid isPermaLink="true">http://direct.ecency.com/hive-13323/@bravetofu/splintertactics-dev-log-11-items</guid><category><![CDATA[hive-13323]]></category><dc:creator><![CDATA[bravetofu]]></dc:creator><pubDate>Tue, 21 Apr 2026 13:40:21 GMT</pubDate><enclosure url="https://i.ecency.com/p/NTy4GV6ooFRmaCXZ8UYgPhoud1kjiNX8QokLEZtbBKLuLWQ9yt7K3o4D1v8prSVViABU1y6kqdi4X7NrJDGLPwJVAu4uoGds2GMfKz6EBAS91FNB7MMzu6WoJPWQbZba6HXjEVzDikAxt4MtxErvL1qU226PoAfgab9EcHuQ?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[SplinterTactics Dev Log 10 - Alpha v1.1]]></title><description><![CDATA[In honor of the 10th dev log for SplinterTactics, and for those who are paying attention and have been wanting to try out the game... well, you can check it out at :) IMPORTANT NOTE: THE GAME IS IN ALPHA]]></description><link>http://direct.ecency.com/hive-13323/@bravetofu/splintertactics-dev-log-10-alpha-v11</link><guid isPermaLink="true">http://direct.ecency.com/hive-13323/@bravetofu/splintertactics-dev-log-10-alpha-v11</guid><category><![CDATA[hive-13323]]></category><dc:creator><![CDATA[bravetofu]]></dc:creator><pubDate>Mon, 20 Apr 2026 13:12:15 GMT</pubDate><enclosure url="https://i.ecency.com/p/NTy4GV6ooFRmaCXZ8UYgPhoud1kjiNX8QokLEZtbBKLuLWQ9yt7K3o4D1v8prSVViABU1y6kSpjxfdUnWVxwmhjxLt2AA6819AKbGyuV2oJr4qpU1CtgNXxZX5LCw7GCuH5yeZodpeWXow2yhSqrmPdYVeFtPVz4sPjoFtia?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Surprising to see how programming has changed in the last few decades]]></title><description><![CDATA[In the last few decades, the needs for coding and development have changed significantly. Once upon a time, recruitment was very strict, where people were selected based on their programming skills, and]]></description><link>http://direct.ecency.com/hive-163521/@bala41288/surprising-to-see-how-programming</link><guid isPermaLink="true">http://direct.ecency.com/hive-163521/@bala41288/surprising-to-see-how-programming</guid><category><![CDATA[hive-163521]]></category><dc:creator><![CDATA[bala41288]]></dc:creator><pubDate>Sat, 18 Apr 2026 18:21:06 GMT</pubDate><enclosure url="https://i.ecency.com/DQmZhKQZgAuLPa8P5tseaVmmCVDkrgr1TVsmdpvPqGYsvjJ/image.png" length="0" type="image/png"/></item><item><title><![CDATA[SplinterTactics PvP]]></title><description><![CDATA[I just completed the first functional pass at PvP on SplinterTactics. This one took longer. For starters, I did it over the last 2 weeks while on vacation and with family in town. So it was done in scattered]]></description><link>http://direct.ecency.com/hive-13323/@bravetofu/splintertactics-pvp</link><guid isPermaLink="true">http://direct.ecency.com/hive-13323/@bravetofu/splintertactics-pvp</guid><category><![CDATA[hive-13323]]></category><dc:creator><![CDATA[bravetofu]]></dc:creator><pubDate>Sat, 18 Apr 2026 11:20:15 GMT</pubDate><enclosure url="https://i.ecency.com/p/NTy4GV6ooFRmaCXZ8UYgPhoud1kjiNX8QokLEZtbBKLuLWQ9yt7K3o4D1v8prSVViABU1y6kRe6Pa7rxLyebGtAdRcQVVCCh5FNLTpoMGTDSeq1hFPU9Var6NVC5VfLYWsQBaEt2NKeQMHMKeEjTXfodZ8yeBnLpyPM8PTXL?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Codex usage limits are very bad even for a paid plan]]></title><description><![CDATA[With a huge frustration, I wanted to write this. I paid for the GO subscription to Chat GPT and got Codex. The main reason was that my usage limits started getting exhausted too soon, and it did not last]]></description><link>http://direct.ecency.com/hive-163521/@bala41288/codex-usage-limits-are-very</link><guid isPermaLink="true">http://direct.ecency.com/hive-163521/@bala41288/codex-usage-limits-are-very</guid><category><![CDATA[hive-163521]]></category><dc:creator><![CDATA[bala41288]]></dc:creator><pubDate>Tue, 14 Apr 2026 19:06:42 GMT</pubDate><enclosure url="https://i.ecency.com/DQmdhKVwoFUB21UkrgwG679RqqvmfkhWB37QAZCuffjF7rj/image.png" length="0" type="image/png"/></item><item><title><![CDATA[SplinterTactics Dev Log 9]]></title><description><![CDATA[Today I was extremely busy, so I didn't get much time. However I gave myself a Quality-of-Life feature - the SoundForge. I'm getting obsessed with the 90s SNES RPG vibes of the songs I've been generating]]></description><link>http://direct.ecency.com/hive-13323/@bravetofu/splintertactics-dev-log-9</link><guid isPermaLink="true">http://direct.ecency.com/hive-13323/@bravetofu/splintertactics-dev-log-9</guid><category><![CDATA[hive-13323]]></category><dc:creator><![CDATA[bravetofu]]></dc:creator><pubDate>Thu, 02 Apr 2026 12:36:39 GMT</pubDate><enclosure url="https://i.ecency.com/p/NTy4GV6ooFRmaCXZ8UYgPhoud1kjiNX8QokLEZtbBKLuLWQ9yt7K3o4D1v8prSVViABU1y6jroxv3FBKsNVRvPPKdQ2uG9hHBbUD5pEK9EMbcFKKmdEdFHAfDq18mL2MfkXzemnTanVp2J7kJY51E4pwV6ZohQZvpwiRfUj8?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[SplinterTactics Dev Log 8]]></title><description><![CDATA[The Boss battles MVP is done! This one was pretty hard (took a long time to debug), because the tile system is really designed to house 1 unit per tile, so tons of extra logic was needed to ensure a 2x2]]></description><link>http://direct.ecency.com/hive-13323/@bravetofu/splintertactics-dev-log-8</link><guid isPermaLink="true">http://direct.ecency.com/hive-13323/@bravetofu/splintertactics-dev-log-8</guid><category><![CDATA[hive-13323]]></category><dc:creator><![CDATA[bravetofu]]></dc:creator><pubDate>Wed, 01 Apr 2026 11:46:45 GMT</pubDate><enclosure url="https://i.ecency.com/p/NTy4GV6ooFRmaCXZ8UYgPhoud1kjiNX8QokLEZtbBKLuLWQ9yt7K3o4D1v8prSVViABU1y6k3Jo8vhFAcbza4vX3FdD2bnjGAw9XT3S32hn7f5Cr1pgdE97vjYynisdYRAX3U6YiuSG9P1Zieb7W3RZZ31XaCLkkezrjSKTL?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[SplinterTactics Dev Log 7]]></title><description><![CDATA[Today I had less time, but still managed to sneak in a few new features: Support for 4 new skills: -- Sneak (Active skill) -- Snipe (Active skill) -- Scavenger (Passive skill) -- Snare (Passive skill)]]></description><link>http://direct.ecency.com/hive-13323/@bravetofu/splintertactics-dev-log-7</link><guid isPermaLink="true">http://direct.ecency.com/hive-13323/@bravetofu/splintertactics-dev-log-7</guid><category><![CDATA[hive-13323]]></category><dc:creator><![CDATA[bravetofu]]></dc:creator><pubDate>Tue, 31 Mar 2026 15:27:24 GMT</pubDate><enclosure url="https://i.ecency.com/p/NTy4GV6ooFRmaCXZ8UYgPhoud1kjiNX8QokLEZtbBKLuLWQ9yt7K3o4D1v8prSVViABU1y6jt12jZA8nqEzwjMriXTUztbcYB89tMqtKN8SMBKvU5heUZeoTuTGwN3dCjVnkjJcdD9JorEQGAhH5QXcMab24zRgRLgC9wa46?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Splinterlands Dev Log 6]]></title><description><![CDATA[Today I made the following updates: Added the ability to select your game board in Practice mode Added the "Thornwood Forest" game board, which is covered in overgrowth that's hard to pass, has]]></description><link>http://direct.ecency.com/hive-13323/@bravetofu/splinterlands-dev-log-6</link><guid isPermaLink="true">http://direct.ecency.com/hive-13323/@bravetofu/splinterlands-dev-log-6</guid><category><![CDATA[hive-13323]]></category><dc:creator><![CDATA[bravetofu]]></dc:creator><pubDate>Mon, 30 Mar 2026 13:25:48 GMT</pubDate><enclosure url="https://i.ecency.com/p/NTy4GV6ooFRmaCXZ8UYgPhoud1kjiNX8QokLEZtbBKLuLWQ9yt7K3o4D1v8prSVViABU1y6kHF2TXQcwdneBfGxqZHqHnB8CDp4uZTutkWu9cJGMs7TwSnmq6b4WfVWJeQ9bPiA8aP5ttvfnpbQS3ZPwD79PVGvnttrBg6hC?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[SplinterTactics Dev Log 5]]></title><description><![CDATA[Lots more progress on SplinterTactics in the last few days (that's the name I'm landing on for the game). I finally have a proper game loop in place. Lots of balancing remains to be done, but overall it]]></description><link>http://direct.ecency.com/hive-13323/@bravetofu/splintertactics-dev-log-5</link><guid isPermaLink="true">http://direct.ecency.com/hive-13323/@bravetofu/splintertactics-dev-log-5</guid><category><![CDATA[hive-13323]]></category><dc:creator><![CDATA[bravetofu]]></dc:creator><pubDate>Sun, 29 Mar 2026 13:03:06 GMT</pubDate><enclosure url="https://i.ecency.com/p/NTy4GV6ooFRmaCXZ8UYgPhoud1kjiNX8QokLEZtbBKLuLWQ9yt7K3o4D1v8prSVViABU1y6jt14NeFFQNF3cPFujNbbNCJ3tatYLzoeRk5X8SEXG6JBHDgC3hVYQbK5R48hLw4FadBCxptVbDjGen9M7YCYuyqP5ZN4RRmpr?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[SPL Tactics Dev Log 4]]></title><description><![CDATA[Over the last day I've implemented several new mechanics as I work through all the different abilities. Ultimately my plan is to support at least 90% of Splinterlands abilities (some might simply be]]></description><link>http://direct.ecency.com/hive-13323/@bravetofu/spl-tactics-dev-log-4</link><guid isPermaLink="true">http://direct.ecency.com/hive-13323/@bravetofu/spl-tactics-dev-log-4</guid><category><![CDATA[hive-13323]]></category><dc:creator><![CDATA[bravetofu]]></dc:creator><pubDate>Thu, 26 Mar 2026 12:15:12 GMT</pubDate><enclosure url="https://i.ecency.com/p/NTy4GV6ooFRmaCXZ8UYgPhoud1kjiNX8QokLEZtbBKLuLWQ9yt7K3o4D1v8prSVViABU1y6k3GwfyT1zx85nLHL8c7GePPf9K3Mc8QF1DK1bRaWwPJB7EnEX7poBe6eSj5hNC7jzsWz9zJgUDQvWVv4ruegTyxDhqLNRgGDU?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[AI coding becomes a mandatory requirement in work places]]></title><description><![CDATA[In the last few weeks there has been a trend in many work places where developers are bing asked to use AI mandatorily in their project for development. I personally have switched coding with the help]]></description><link>http://direct.ecency.com/hive-167922/@bala41288/ai-coding-becomes-a-mandatory</link><guid isPermaLink="true">http://direct.ecency.com/hive-167922/@bala41288/ai-coding-becomes-a-mandatory</guid><category><![CDATA[hive-167922]]></category><dc:creator><![CDATA[bala41288]]></dc:creator><pubDate>Wed, 25 Mar 2026 18:17:42 GMT</pubDate><enclosure url="https://i.ecency.com/DQmY4572KUPRgdUoKFePYhVgw4JregS7wtfRjc4SUH6WR7N/1774462629422.webp" length="0" type="image/webp"/></item><item><title><![CDATA[It's been nearly a decade...]]></title><description><![CDATA[This is the biggest high I've ever been on.]]></description><link>http://direct.ecency.com/ai/@pharesim/it-s-been-nearly-a-decade</link><guid isPermaLink="true">http://direct.ecency.com/ai/@pharesim/it-s-been-nearly-a-decade</guid><category><![CDATA[ai]]></category><dc:creator><![CDATA[pharesim]]></dc:creator><pubDate>Wed, 25 Mar 2026 15:22:00 GMT</pubDate><enclosure url="https://i.ecency.com/p/EEEoA8oLaAxtVnttk7BKQDWVRnh3rwiL2ZBsA8eyqAmYgWye3yPrmBrxjTK2sa8gf9SyM9NbzGRWv49Ut5ZEXSjiYdDwrzbUEfgSQSPkncveNvdp9fQGxVGwAev4v4FVA5bQB1Kik581uqJ4P5dn6?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[SPL Tactics Dev Log 3]]></title><description><![CDATA[SPL Tactics Dev Log 3: Added Hive Authentication (using Hive Keychain) Card collection now syncs from a user's Splinterlands card collection (note that not all cards are marked as "active", so]]></description><link>http://direct.ecency.com/hive-13323/@bravetofu/spl-tactics-dev-log-3</link><guid isPermaLink="true">http://direct.ecency.com/hive-13323/@bravetofu/spl-tactics-dev-log-3</guid><category><![CDATA[hive-13323]]></category><dc:creator><![CDATA[bravetofu]]></dc:creator><pubDate>Wed, 25 Mar 2026 15:03:30 GMT</pubDate><enclosure url="https://i.ecency.com/p/NTy4GV6ooFRmaCXZ8UYgPhoud1kjiNX8QokLEZtbBKLuLWQ9yt7K3o4D1v8prSVViABU1y6jsLYEQX7VzNRG6BKQZLKc942KiRPjR19y7GpeJAueSu6b1oGCV3QYu8QAq1V7CLUc6hnHvJFD3xeQNaSc6xgMSK2JHWXWfzH4?format=match&amp;mode=fit" length="0" type="false"/></item></channel></rss>