<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[RSS Feed]]></title><description><![CDATA[RSS Feed]]></description><link>http://direct.ecency.com</link><image><url>http://direct.ecency.com/logo512.png</url><title>RSS Feed</title><link>http://direct.ecency.com</link></image><generator>RSS for Node</generator><lastBuildDate>Sun, 03 May 2026 09:21:47 GMT</lastBuildDate><atom:link href="http://direct.ecency.com/created/volumetrics/rss.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[[Blog] Sneak Peak at mine Nebulae]]></title><description><![CDATA[I have spent most of my day doing personal project time! I have been studying hard on volumetrics and how.. to do them well. It's animatable so far.]]></description><link>http://direct.ecency.com/nebulae/@trinumedia/blog-sneak-peak-at-mine-nebulae</link><guid isPermaLink="true">http://direct.ecency.com/nebulae/@trinumedia/blog-sneak-peak-at-mine-nebulae</guid><category><![CDATA[nebulae]]></category><dc:creator><![CDATA[trinumedia]]></dc:creator><pubDate>Tue, 08 Oct 2019 21:14:48 GMT</pubDate><enclosure url="https://images.ecency.com/p/7ohP4GDMGPrUMp8dW6yuJTR9MKNu8P8DCXDU9qmmhch6Fb7Q9xc9egtJW7CYj6fUNqhdNSbQVfeAqWrfkzbnnsuxwWBwLcFeK2rL?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[[Blog] Going Deeper]]></title><description><![CDATA[Rendering is working with Zdepth. I really really miss material overrides for #Eevee..... But it's working. Compositing should be cleaner now. Even at 128 samples, it's near silky smooth. @brentpatterson]]></description><link>http://direct.ecency.com/volumetrics/@trinumedia/blog-going-deeper</link><guid isPermaLink="true">http://direct.ecency.com/volumetrics/@trinumedia/blog-going-deeper</guid><category><![CDATA[volumetrics]]></category><dc:creator><![CDATA[trinumedia]]></dc:creator><pubDate>Mon, 05 Aug 2019 17:30:12 GMT</pubDate><enclosure url="https://images.ecency.com/p/7ohP4GDMGPrUMp8dW6yuJTR9MKNu8P8DCXDU9qmmpW5kBTF6wgzE3XTY37Jzbkr9s23gFDSi3YVP2G2QMMaETQzSTtue7tGGc8jm?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[[Blog] Zdepth on Volumes - Check!]]></title><description><![CDATA[Ok. after some short digging, material overrides for #eevee are still out, but Zdepth on volumes are still in! If your computer can't render higher than 256 samples -;) Just to give you an idea, with Zdepth]]></description><link>http://direct.ecency.com/b3d/@trinumedia/blog-zdepth-on-volumes-check</link><guid isPermaLink="true">http://direct.ecency.com/b3d/@trinumedia/blog-zdepth-on-volumes-check</guid><category><![CDATA[b3d]]></category><dc:creator><![CDATA[trinumedia]]></dc:creator><pubDate>Tue, 30 Jul 2019 14:36:45 GMT</pubDate><enclosure url="https://images.ecency.com/p/7ohP4GDMGPrUMp8dW6yuJTR9MKNu8P8DCXDU9qmmibYzx6nfMFb6s8GSGK1ijdKVUgANrhjUKzanXKmUj86pBnXf6ELZMS9mUz1P?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[[Blog] Volumes of time burnt!]]></title><description><![CDATA[32 Samples on render at 25% 1080pHD 128 Shadow and Volumetric samples 8 M clipped to 4 layer chunks Mask blur is only around 5 pixels, so you can see the layers. Conclusion: You need even distributed samples.]]></description><link>http://direct.ecency.com/volumetrics/@trinumedia/blog-volumes-of-time-burnt</link><guid isPermaLink="true">http://direct.ecency.com/volumetrics/@trinumedia/blog-volumes-of-time-burnt</guid><category><![CDATA[volumetrics]]></category><dc:creator><![CDATA[trinumedia]]></dc:creator><pubDate>Thu, 25 Jul 2019 18:10:51 GMT</pubDate><enclosure url="https://images.ecency.com/p/7ohP4GDMGPrUMp8dW6yuJTR9MKNu8P8DCXDU9qmmia1n6eYvw1XQiftDLhoRr6QeBBWoxNSYBHZpUfjrqssubw7iC3bBrtHgSYrg?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[[Blog] Rendering Volumetrics]]></title><description><![CDATA[This is for @brentpatterson (on twitter), who kindly shared a file to experiment with. I am perfecting my sample compression through layers - to later composite them with blurred alpha mask edges. So far]]></description><link>http://direct.ecency.com/b3d/@trinumedia/blog-rendering-volumetrics</link><guid isPermaLink="true">http://direct.ecency.com/b3d/@trinumedia/blog-rendering-volumetrics</guid><category><![CDATA[b3d]]></category><dc:creator><![CDATA[trinumedia]]></dc:creator><pubDate>Thu, 25 Jul 2019 13:34:21 GMT</pubDate><enclosure url="https://images.ecency.com/p/7ohP4GDMGPrUMp8dW6yuJTR9MKNu8P8DCXDU9qmmhbDGzcpyiRZbwn2xC8n8nTy9Ks7yHFmgcwyyCsvZfTJ7CuskUdoRoASM6dG4?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Volumetrics in EEVEE - Blender 2.8 Beta, aka Fog]]></title><description><![CDATA[If you have watched some of the EEVEE demos in Blender 2.8 Beta all of them have one thing in common. They have the volumetrics and dim lights in the background. EEVEE is making this possible. It is not]]></description><link>http://direct.ecency.com/blender/@dalz/volumetrics-in-eevee-blender-28-beta-aka-fog</link><guid isPermaLink="true">http://direct.ecency.com/blender/@dalz/volumetrics-in-eevee-blender-28-beta-aka-fog</guid><category><![CDATA[blender]]></category><dc:creator><![CDATA[dalz]]></dc:creator><pubDate>Thu, 27 Dec 2018 14:28:15 GMT</pubDate><enclosure url="https://images.ecency.com/p/2r8F9rTBenJQfQgENfxADE6EVYabczqmSF5KeWefV5WL9WQjWQVxHmzNAjbZjGL1fJ8Dvj8AwxvpFezdx4bU6DduSGH5waKQUtA6LRavQhS7HV5MYGUUecgJcz6LugAEz?format=match&amp;mode=fit" length="0" type="false"/></item></channel></rss>