<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[RSS Feed]]></title><description><![CDATA[RSS Feed]]></description><link>http://direct.ecency.com</link><image><url>http://direct.ecency.com/logo512.png</url><title>RSS Feed</title><link>http://direct.ecency.com</link></image><generator>RSS for Node</generator><lastBuildDate>Wed, 13 May 2026 12:35:01 GMT</lastBuildDate><atom:link href="http://direct.ecency.com/created/wormholeventures/rss.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[Explaining my lack of activity... some history on how I came to Steemit and what I neglected in the process]]></title><description><![CDATA[In 2016 after going through all of the process of Valve's Greenlight process for their Steam Platform I had a game that had finally been accepted. I formed an LLC to produce the game. It was my side gig,]]></description><link>http://direct.ecency.com/personal/@dwinblood/explaining-my-lack-of-activity-some-history-on-how-i-came-to-steemit-and-what-i-neglected-in-the-process</link><guid isPermaLink="true">http://direct.ecency.com/personal/@dwinblood/explaining-my-lack-of-activity-some-history-on-how-i-came-to-steemit-and-what-i-neglected-in-the-process</guid><category><![CDATA[personal]]></category><dc:creator><![CDATA[dwinblood]]></dc:creator><pubDate>Fri, 23 Nov 2018 19:28:06 GMT</pubDate><enclosure url="https://images.ecency.com/p/C3TZR1g81UNaPs7vzNXHueW5ZM76DSHWEY7onmfLxcK2iPQ965UFv7d6unFGs3D49qdneXdtdvcXsaGJLprrm2PSpcHgUSBt5uAKdBq3GkYUzRmimzzZonE?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Game Development Blog: Wormhole Ventures - not a whole lot of new cool visuals yet...]]></title><description><![CDATA[This particular post will not be as packed with new visual things to show off. Most of the things I worked on since my last post have been fixing some bugs, getting movement moving with less sudden lurches,]]></description><link>http://direct.ecency.com/gamedev/@dwinblood/game-developmen-blog-wormhole-ventures-not-a-whole-lot-of-new-cool-visuals-yet</link><guid isPermaLink="true">http://direct.ecency.com/gamedev/@dwinblood/game-developmen-blog-wormhole-ventures-not-a-whole-lot-of-new-cool-visuals-yet</guid><category><![CDATA[gamedev]]></category><dc:creator><![CDATA[dwinblood]]></dc:creator><pubDate>Tue, 04 Apr 2017 18:12:03 GMT</pubDate><enclosure url="https://images.ecency.com/0x0/https://steemitimages.com/DQmZaDQ85e2KDbE7kp7cDpTYt1fLd6jRYUuMans4g4HwDc6/steemit.jpg" length="0" type="image/jpeg"/></item><item><title><![CDATA[Game Development Blog: Wormhole Ventures - Space Scene UI - Movement, terrain effects, and more]]></title><description><![CDATA[As I stated the past 5 days I have been very much in crunch mode on my game development project Wormhole Ventures. This has been especially true since making it past the barrier that had been stalling]]></description><link>http://direct.ecency.com/gamedev/@dwinblood/game-development-blog-wormhole-ventures-space-scene-ui-movement-terrain-effects-and-more</link><guid isPermaLink="true">http://direct.ecency.com/gamedev/@dwinblood/game-development-blog-wormhole-ventures-space-scene-ui-movement-terrain-effects-and-more</guid><category><![CDATA[gamedev]]></category><dc:creator><![CDATA[dwinblood]]></dc:creator><pubDate>Mon, 03 Apr 2017 02:25:27 GMT</pubDate><enclosure url="https://images.ecency.com/p/Zskj9C56UondJxcjVaienfhVaNb7LJVWG6e787ga7gN5rnDUKXvXGt1gzYiWNpBsE1Wyh2TYLGtLemfdPjHBTthwYrihi1fhExr7qJZLAcVAWKrRuxnz?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[Game Development Blog:  Wormhole Ventures - blasting past the blockage]]></title><description><![CDATA[My development of Wormhole Ventures has been stalled for some time due to some nasty networking stuff I needed to power through but kept having difficulty getting a day where I was not Interrupted. I took]]></description><link>http://direct.ecency.com/wormholeventures/@dwinblood/game-development-blog-wormhole-ventures-blasting-past-the-blockage</link><guid isPermaLink="true">http://direct.ecency.com/wormholeventures/@dwinblood/game-development-blog-wormhole-ventures-blasting-past-the-blockage</guid><category><![CDATA[wormholeventures]]></category><dc:creator><![CDATA[dwinblood]]></dc:creator><pubDate>Thu, 30 Mar 2017 18:54:18 GMT</pubDate><enclosure url="https://images.ecency.com/p/Zskj9C56UondJxcjVaienfhVaNb7LJVWG6e787ga7gN5rnDUKXvXGt1gzYiWNpBsE1Wyh2TYLGtLemfdPjHBTthwYrihi1fhExr7qJZLAcVAWKrRuxnz?format=match&amp;mode=fit" length="0" type="false"/></item><item><title><![CDATA[I'll be less active on Steemit Wednesday - Thursday...   Game Development crunch time...]]></title><description><![CDATA[I do game development on the side and my project Wormhole Ventures was long ago greenlit for Valve's Steam platform. Yet, I also work a day to day job as a senior network engineer where I am on call 24/7.]]></description><link>http://direct.ecency.com/gamedev/@dwinblood/i-ll-be-less-active-on-steemit-wednesday-thursday-game-development-crunch-time</link><guid isPermaLink="true">http://direct.ecency.com/gamedev/@dwinblood/i-ll-be-less-active-on-steemit-wednesday-thursday-game-development-crunch-time</guid><category><![CDATA[gamedev]]></category><dc:creator><![CDATA[dwinblood]]></dc:creator><pubDate>Tue, 28 Mar 2017 19:35:54 GMT</pubDate><enclosure url="https://images.ecency.com/p/Zskj9C56UondJxcjVaienfhVaNb7LJVWG6e787ga7gN5rnDUKXvXGt1gzYiWNpBsE1Wyh2TYLGtLemfdPjHBTthwYrihi1fhExr7qJZLAcVAWKrRuxnz?format=match&amp;mode=fit" length="0" type="false"/></item></channel></rss>