
If you missed our earlier blog post, scroll to the bottom for an explanation of what a Swarm of Swarms is.
This Week’s Developer Updates
Three teams responded this week to share updates on their active projects. In no particular order:
3Speak - Native iOS & Android
- On Device Encoding experiments with latest packages
Distriator - with Starkerz
- Enabled existing post submission for businesses which were onboarded earlier
- UX improvements based on feedback
HiveFestLeaks with louis88
- Integrated CapacitorJS
- Updated App ID, App Logo, Splash Screen
- Updated browser title
HStats
- Integrated CapacitorJS for mobile
- Added safe top padding for mobile devices
- Integrated hash-based routing
- Updated app logo and splash screen
- Created Play Store & App Store screenshots
hPolls
- Investigated authentication flow using AIOHA
- Fixed private posting key retrieval with fallbacks
- Refactored poll vote logic to use
aioha.customJSON
- Implemented the correct Hive
custom_json format for polls
- Enhanced UI with per-choice token voting power display
Hive Data Market - with Starkerz
- Built sample data preview UI
- Created Admin data bucket detail screen
- Mapped nested backend bucket data to frontend format
- Added missing backend fields to UI
hSnaps
- Built dark-themed app with Hive gradient branding
- Implemented username-based snap search via PeakD API
- Implemented loading, error, and empty states
Actifit:
- Android: several fixes with new version pushed 0.13.4
- implement additional fixes for various out-of-memory errors
- Implement a fix for the crash on user rank and apply a fallback
- web: update Actifit 3speak video display in alignment with the new player
Block Explorer UI:
- Roll out the transfer volume card on the main dashboard
v1.33.0
- Gun race game mode: win logic and UI improvements
- Improved resilience to room creator disconnection
- Device locator sound bugs fixed
- Cover Point game mode: point loader issues fixed
- Team balancer regressions addressed (mole bug & all players in one team)
- Error handling improved for health logic and health shots
- Shield sounds improved
- Improved error handling to prevent white page issue in the rendering pipeline
- Improved match analysis to account for last-second kills
- Improved CP points calculation
- Elimination: prevent the kill-cam from getting stuck when players kill each other
- Updated all Weapon symbols
- Added the region to the next-tournament banner
- Improved visual of glitchy teleports (yellow/orange/red)

Beneficiaries
Dev teams that participate share the post rewards.
What is Swarm of Swarms?
This is a blog series where we will share updates from the Hive development community. The content consists of meeting notes from a virtual developer meeting, titled 'Swarm of Swarms,' which adheres to the Bee Hive theme. We have been doing this for around 30 weeks, without posting the content on-chain or elsewhere. As we broadcast more widely, I hope everyone can gain greater visibility into all the Hive project development.
The Swarm of Swarms is a virtual gathering where blockchain developers building on the Hive network converge to share project updates, insights, and knowledge. This decentralized meet-up brings together a collective of innovators and visionaries from the Hive ecosystem, specifically those developing applications and use cases on the blockchain. As participants join the Swarm, they are exposed to ideas, solutions, and experiences, enabling them to expand their professional networks and deepen their understanding of the rapidly evolving Hive ecosystem. Through this virtual convergence, the Swarm of Swarms aims to cultivate a culture of open communication, mutual support, and collective growth among its members.
I send weekly reminders to the participating development teams, encouraging them to share their progress in the Mattermost 'Swarm of Swarms' channel. Other developers can visit this channel to learn about the projects other teams are working on. The hope is that open communication will inspire more side conversations and collaborations. 👏 I appreciate the development team leaders who take a few minutes each week to share their latest achievements. There is room for more participation, and the coffee is free.
Please let me know how I can improve it, and forgive any mistakes. We will iterate!