Definitely prompt based, switched "futuristic cityscape" to "medieval town" with some other embellishments and got these out. I wanted something more run down, but it insists on putting nice quality buildings there, even on muddy roads.
Definitely prompt based, switched "futuristic cityscape" to "medieval town" with some other embellishments and got these out. I wanted something more run down, but it insists on putting nice quality buildings there, even on muddy roads.
RE: Virtual Cityscapes with a new Stable Diffusion model