I though that I should share the parts of the process involved into making a 3D scene with you guys.
Right now I'm modeling my Samurai Warrior Body Mesh with Zbrush using different brushes to Push and Pull Polygons.The start in my case was combining Spheres and Cones to get a basic mesh which I later dynameshed ( merging the polygons and adjusting them).
Here is a snapshot of the model right now:
Here is the concept which i Drew for the scene and what I'll try to recreate in 3D :
I use Mostly 3 types of Brushes : Clay Buildup, Flatten, Move and the Standard one. I use them with different kinds of Alphas like
the alphas in photoshop but here they eyther dent or pull the polygon mesh instead of drawing something.In zbrush you can draw also using brushes but I'll get into that later on.
I work with up to 3 million polygons
The sword which is more like hard surface I had to start in 3Ds max because Zbrush although able to work with hard surfaces isn't so straightforward.Zbrush is more for organic modeling like using clay in reallife.
Here is the sword which i imported from 3ds max to Zbrush to make decorations on :
I would have loved if steemit had an zoomin icon on pictures with higher resolution but since it doesn't have you could use :
CNTRL+mouse wheel to zoom on the picture to view.
I will be sharing more tips and trick in due time.