Oooh, I feel your pain. Even though I'm just new to Blender, I did go through the same problems back in early 2000 when most studios were using Maya, and I was a Lightwave and SoftImage guy. So, I had to learn Maya just to get into professional 3D. It was either that, or go back to traditional animation.
Btw, if you've watched the video, Germany is no.3 in the ranking. That means there are a lot of Germans who are aware of Blender's capabilities, and I feel you won't have any problems at all when you show your reel. And Blender Foundation is always looking for animators. Maybe you should consider working there? But, seeing that Blender has caught the attention of the industry, we will be seeing more of its use in big studios.
I use it primarily as a modeler and for camera setup, as well as some sculpting. And in every job I will apply for nowadays, I will specify that I now have a preference for modeling stuff in Blender, instead of their main software. ;)
RE: 3D Graphics News: The Philippines Ranks as one of the Top 20 Countries of Blender Users in 2018