So I took a shot at making a more detailed tile material in Substance Designer. For those that don't know Substance Designer is a procedural 3D texture creation software. It's sort of like visual scripting except the final output is a set of textures instead of a piece of software.
This time I added mold and discoloration in the grout as well as some subtle overall dirt and variation in the tiles color. The tiles also have a little bit of random rotation to make them feel more realistic. Since I've been playing around with this I've been paying a lot more attention to the details of surfaces in my day to day life. Some things I've learned is that everything is a lot dirtier than you'd probably visualize it if you were just thinking about it, and there are a ton of imperfections and wear and tear on just about everything. I also learned that everything is dirtier in the corners and where the wall meets the floor. I guess because people aren't walking in those places.
Now I just need to think of a scene for my tile. I might be going about this in the wrong order lol.
On an unrelated note, Steem is having a decent pump which is nice, but I remember last year this time where Steem was about $3.30, somewhere around there. I never thought I'd be getting excited for $.48 Steem. Oh well, it is what it is, just gotta keep on Steemin.
Hope you all are having a good one. Thanks for looking!