Yes, of course! In the future when I feel I know enough to share I might do an entire post on it.
I use an opensource 3D creation suite called Blender. You can do so much with it: 3D modeling, texturing, animation, video editing, composition, etc. I find its a lot to take in, so working my way through it has been kinda slow. The "person" in my photos was created using another software called Makehuman, which I imported into Blender and tweaked slightly before rigging it which is what allows me to move and pose it. I would like to be able to model a human figure on my own though.
I'm also learning how to use blender's procedural textures. These are textures created and applied to the model through the use of instructions in the form of "nodes" that tells the program what to make and where to put it.
Here is an example from a great tutorial:
Source
The boxes in the top window are nodes and the color on the model below are the result.
So right now I am learning more about modeling and texturing, as well as more general art stuff such as lighting, balance, contrast, etc.
RE: Burden