This is something that I made, in the middle of something else that I’m making in a completely different image. I know that sculpting is a fun process by now, but I didn’t know sculpting a stone would be this much fun.
I figured it’s because there’s no ‘rule’ in creating a stone. As in, no anatomy, no correct placements, no correct spacing, and no proportions to worry about. The freedom of the process feels somewhat different from sculpting a character. Or at least, that’s how I see it.
Lost in Time
New things learnt from making this is making certain spots on the sulpture to emit light without the need to retopology beforehand, which turns out to be quiet simple. Another thing is an incredibly handy trick to reduce the modelling time, which actually is so incredibly simple it’s ridiculous to even mention it, but I’ll do it anyway. Also, an intro to the compositor, which will I explain later.
Straight to Sculpting
Without much of manipulating the base shape with cube, I just added a sphere and jump straight to sculpting. Pulling out every side of the sphere with the snake hook brush, and before I knew it I was already into the detail little by little with the beloved clay strips brush. Adding sharp and smooth edges, creases and crevices, until it looks good enough.
The Simple Trick
Before you proceed, guess how I created the other stones.
Mhm, by simply duplicating the first stone, rotate them around and scale them down, and bam! They look completely different. That’s the advantage of the asymmetrical shape of this sculpture.
Now I bet you know how I created the smaller stones (or, do you?). The same way as before, by simply rotating and scaling them down, except this time the scaling is done in certain axis so I could achieve that long or wide-shaped ones.
Okay, that’s great and all, but what’s the point of looking at a rock? That’s where this Victorian-styled clock post, and the rune stones kicks in. These rune stones were the ones that I actually sculpted for the second time, since I had to create the runes. Still, using the duplicate of the first stone.
Lighting & Render
Pretty much like I did with Mr. Braun, I experimented with the lighting and it turns out to be nice, if I say so myself. Now the scene has a warmer ambient, looking less bland than I thought it would. I could have saved this render and be done with it. But, there's something off with this scene, don't you think? In case it's too crappy for you that you don't notice, those lanterns and rune stones are actually emitting light.
Compositing
This is where compositing is needed. I always wondered what the compositor is for, now I know, thanks for some random 5 minutes tutorial I followed. I added glare effect to the emission and it look more proper to the eye. I suppose you could say YouTube tutorials are so enlightening!
Sorry.
What I wanted to create was a dreamy scene involving time in some way, I wasn’t sure about the story. Though, I think the bricks are a great addition as it gives a tiny bit of background story this scene needed. It’s like the clock and the floating rocks’ origin were from some city or street, and somehow they ended up in the void like this. Maybe because of magic? Time machine failure? I don’t know. I’m leaving that part to the viewer’s imagination.
I hope you like this 3D artwork of mine. Do you think it’s lacking something? Or do you think it’s stone-ing? Criticisms are welcome. Thanks for stopping by!
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