Hi steem people!
Wanted to give an update on a previous post relating to a 3D modeling exercise I did for CGcookie.com. The goal was to model a game ready, low poly model with baked normal maps.
You can have a look at the follwing sketchfab link:
https://sketchfab.com/models/fc5ed50f8eb74f17828e505682c1804a
here is my normal maps for the entirety of the scene:
and a few screenshots in blender:
here's the model with another simple shader I've made. I got the "glinting" texture idea from Andrew Price of the blender community.
Hope you guys like it.
Thanks for reading