Welp, having learnt that there are apps that give you realistic skulls - why not make something a little more surreal (fake)!?
I decided to take on a different approach this time.
This time around I'm doing a low poly model of the rough shape that I want, then I will sculpt it. I might even keep the low poly and clean it up as something to bake onto, rig and then animate efficiently. We'll see. For now just playing around.
Maybe I should be working on my official mascot more.... hint hint