Haha really? It might be, they are for sure weird enough to be in something like that!
Oh, I guess I should have been a little more clear. I meant like, to make a base sculpt, like, should it have any long bits, flat bits, stuff like that. I generally just start with the sphere and use a bunch of edits with the snakehook tool to get something I like the shape of, but I wanted him to give me some ideas! :)
RE: Blender Sculpt