To create material in "The Toon Shader" style, I used a tutorial I recently noticed on YouTube. I am very grateful to the author and learned a lot. I first went through the lessons entirely using the sphere. And then he repeated it on my character.
I learned how to work with nodes and create a dynamic outline. In the future, I will return to this tutorial to make metal material for weapons and armor.
Then I played with the camera and created the sprites in 24 directions. It turned out exactly what I needed. The result suits me and I can move on to rigging and animation.
Thanks for your attention! Let's keep working on ourselves! Stay motivated! Good luck to all!
Link to posts in the character creation series:
Sculpting
Retopology
Shaiding (current)
Useful links:
How to Make a Toon Shader