I'll certainly take a look. I'm terrible when it comes to dedicating time to actually write a game, and tend to code simply when there's an interesting problem that I'd like to figure out and explore.
I'll certainly take a look. I'm terrible when it comes to dedicating time to actually write a game, and tend to code simply when there's an interesting problem that I'd like to figure out and explore.
RE: Procedural Terrain Generation: Making a TerrainSquare