@Happyme and Diamond is jumping in to action happyme ses one of the undead ogers. he aiming carefully and hit it two times. Diamond ses its a dead oger she has no love for ogers in genaral most of them are a holse in her mind. and the dead one are..hmmm dead so not good. she silent run forward swings her axe and cut it down in two swings. this is fun..and arrow hit her armor she turns arund notes she is far away from and the rest of the colonists. and second oger step out from behind a large rock and going at here but the armor is strong.
ses Diamond runng farvard he is going to but he ses one of wolf. his spike club hit true the wolf is no danger anymore two more undead next to him get the same fate. he ses one more wolf on the distanse draw up his crossbow and kills it. David manage to summon a wolf. and
ses a undead archery in the distanse. he hits it two time. gunnar ses it and ends its whit a magic missile.
,Timothy, is ready to strike while
is killing three undeads on the flank two of the outpost guards ses and opening created by
the gets in potison and killing one more undead archery on the flank.
Diamond can see a fortress in the distance between her and the gate its and ocean of undeads.
she is giggling on the sight.
"no snike attack you are all in combat"
you can move maps it take one turn you will ending up in L12
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wood gate 50 of 50
Stone wall 100 of 100
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Potions take one turn to use you can give it to somebody else and your self but it you are unconscious somebody need to give you one of their oven:
health potion 4 hit points
armor potion 8 armor recovery
berserker potion 5 to hit one turn
greater healing potion 20 hit points and armor
rock potion boosting the armor by 30 two turns
Overview over all Colones and Quest Rules.
https://docs.google.com/spreadsheets/d/1yVIjhPnBVNHxymHEYQU-8-VolVaiTn8Us9iJWmcHaqU/edit?usp=sharing
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(boar fangs amulet)(bear cub)(moose sausage)(ale) 9
weponds(+6 iron spike club/gem 8 dam)(+4 cross bow 8 dam)
4 hit points (20 of 20 armor)
Spells: Rage (increase hit chance by 5 and damage by 2. one action. damage the armor by 5
D20 touch en be put on your self or and ally)
potions 4 of 4:2 greather healing, 1 health potion, 1 berserk potion
Abilities (barbarian armor set): 4 actions per turn . +2 Charge attack range 5 squares)(Rage spell) +1 potions. (dam from the cub and sausage has been added to the weponds)
Player
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(Ring,ale,amulet) 9
weponds(+8 Scimitar (Rogue) 4 dam)(+4 bow 2 dam)
4 hit points (15 of 15 Rogue Armor set)
potions 4 of 4: 1 health potion,1 rock potion. 2 greater healing potion
Abilities (Rogue armor set)+2 movement speed 1-4 on hide (+10 on hide) +1 potions)
Player
Timothy (ale,ring,amulet, ranger helmet) 7
weponds(+8 Hunter bow (Ranger) 4 dam)(+6 heavy spear (short range)(Ranger) 7 dam)
4 hit points (20 of 20 Armor)
potions 3 of 3: 1 health potion, 1 rock potion. 1 greater healing potion
Player
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(ring.ale,ranger helmet) 8
weapons(+4 sword 2 dam)(+8 Hunter bow (Ranger) 4 dam)
4 hit points (20 of 20 armor)
potions 1 of 3: 1 Greater Healing potion
Player
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@Happyme(Ring,Eye of accuracy,ale,Moose sausage) 8
weapons (+7 bow 7 dam)(+5 iron sword 6 dam)
4 hit points (44 of 44 Armor)
potions 3 of 3: 3 Greater Healing potion
hit/damage added to the bow
Player
Diamond(amulet.bone amulet,ale,Moose sausage) 8
weapons(+6 Battle Axe 2-handed (ogre)(10 damage)
20 hit points (16 of 38 Armor)(wounded)
potions 3 of 33 Greater Healing potion
hit/damage added to the axe
Player
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(bear amulet,ale.ranger helmet) 9
weapons(+8 Bow 4 Dam)(+5 heavy spear (short range)(Ranger) 7 dam)
4 hit points (17 of 17 Armor)
potions 3 of 3 1 Armor Potion,1 Health Potions,1 greater healing potion
hit added to the bow
Player
David (ale,ring,spell book) 8
weapons(+5 Cleric Staff 4 Dam)(+4 Bow 4 Dam)
4 hit points (25 of 25 armor)
potions 3 of 3 2 Greater Health Potion, 1 Rock Potion.
Spells: heal (D6 armor and hp and armor, line of sight)
Touch heal (D20 armor and hp next to the target)
summon wolf (D20 summoning up to 3 wolfs to fight for you)
Player
Summon wolf (+12 teeth 3 dam)
8 Hit points
(+2 movement and +2 charge range)
Player
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the outpost
soldiers (ale,ring,amulet) 9
weapons (+5 spear 5 dam)(improved iron shield)
4 hit points (24 of 24 armor)
Player
Gunnar (Ring of healing,Amulet,ale) 8
weapons (+7 master long sword 6 dam (Cleric)(Holy shield)
4 hit points (35 of 35 Cleric armor set)
potions 8 of 8 4 Greater Health Potion, 2 berserker potion , 2 Rock potion
Spells: touch heal ,heal, blind,magic missile
ability +2 spells +1 hit +3 potions)
Player
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undead 5
weapons (+3 hands 2 dam)
4 hit points
-2 movement speed
Player
undead ogers (ring,amluet) 7
weapons (+6 Battle Axe 2-handed 7 dam)
20 hit points 10 of 10 armor)
undead ogers (ring,amluet,ale) 9
weapons (+6 Battle Axe 2-handed 7 dam)
20 hit points (20 of 20 armor)
location :(fortress map)
Player
undead archery (Ring,Eye of accuracy) 6
weapons (+7 Bow 4 Dam)
4 hit points 10 of 10 armor)
undead archery (Ring,Eye of accuracy,ale) 8
weapons (+5 cross bow 6 Dam)
4 hit points 15 of 15 armor)
location :(fortress map)
Player
undead wolf (+12 teeth 3 dam)
8 Hit points
(+2 movement and +2 charge range)
Player