Gob is summing two bears and they attacking the gate..and rock from the Trebuchet hits the gate the gate is down inside and large oger is in there way. , Paige , the outposts and the goblins using all ther power to take it down they combined attacked take it down before is can attack back
is moving to a better potion and laying down some cover fire on the undeads out side the gate.
killed one warrior down at the main gate and wounded one more.
and David is on the way to support him.
running at the undead but he slips i a puddle of blood. its getting messy in here all the dead all over. need to clime over dead ogers all over. he manage to gain his balance and get a hit in, Davids wolf when in the same puddle. while David heal
.
and Dimonde is killiog the last oger on the flank they get some more energy an moving closer to moldred now most of the undeads are take care off its time to eliminate moldred
in side the small fortress he is. is is mumbling sems unfazed of what is happening he is summoning a circel of dark fog around him its growing slowly
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wood gate 0 of 50 location: C5, D5 (destroyed)
Stone wall 100 of 100
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Potions take one turn to use you can give it to somebody else and your self but it you are unconscious somebody need to give you one of their oven:
health potion 4 hit points
armor potion 8 armor recovery
berserker potion 5 to hit one turn
greater healing potion 20 hit points and armor
rock potion boosting the armor by 30 two turns
Overview over all Colones and Quest Rules.
https://docs.google.com/spreadsheets/d/1yVIjhPnBVNHxymHEYQU-8-VolVaiTn8Us9iJWmcHaqU/edit?usp=sharing
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(boar fangs amulet)(bear cub)(moose sausage)(ale) 9
weponds(+6 iron spike club/gem 8 dam)(+4 cross bow 8 dam)
4 hit points (20 of 20 armor)(+11 heal From David)
Spells: Rage (increase hit chance by 5 and damage by 2. one action. damage the armor by 5
D20 touch en be put on your self or and ally)
potions 4 of 4:2 greather healing, 1 health potion, 1 berserk potion
Abilities (barbarian armor set): 4 actions per turn . +2 Charge attack range 5 squares)(Rage spell) +1 potions. (dam from the cub and sausage has been added to the weponds)
Player
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(Ring,ale,amulet) 9
weponds(+8 Scimitar (Rogue) 4 dam)(+4 bow 2 dam)
4 hit points (13 of 15 Rogue Armor set)(wounded)
potions 4 of 4: 1 health potion,1 rock potion. 2 greater healing potion
Abilities (Rogue armor set)+2 movement speed 1-4 on hide (+10 on hide) +1 potions)
Player
Timothy (ale,ring,amulet, ranger helmet) 7
weponds(+8 Hunter bow (Ranger) 4 dam)(+6 heavy spear (short range)(Ranger) 7 dam)
4 hit points (20 of 20 Armor)
potions 3 of 3: 1 health potion, 1 rock potion. 1 greater healing potion
Player
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(ring.ale,ranger helmet) 8
weapons(+4 sword 2 dam)(+8 Hunter bow (Ranger) 4 dam)
4 hit points (20 of 20 armor)
potions 1 of 3: 1 Greater Healing potion
Player
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@Happyme(Ring,Eye of accuracy,ale,Moose sausage) 8
weapons (+7 bow 7 dam)(+5 iron sword 6 dam)
4 hit points (44 of 44 Armor)
potions 3 of 3: 3 Greater Healing potion
hit/damage added to the bow
Player
Diamond(amulet.bone amulet,ale,Moose sausage) 8
weapons(+6 Battle Axe 2-handed (ogre)(10 damage)
20 hit points (10 of 38 Armor)(wounded)
potions 3 of 33 Greater Healing potion
hit/damage added to the axe
Player
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(bear amulet,ale.ranger helmet) 9
weapons(+8 Bow 4 Dam)(+5 heavy spear (short range)(Ranger) 7 dam)
4 hit points (17 of 17 Armor)
potions 3 of 3 1 Armor Potion,1 Health Potions,1 greater healing potion
hit added to the bow
Player
David (ale,ring,spell book) 8
weapons(+5 Cleric Staff 4 Dam)(+4 Bow 4 Dam)
4 hit points (25 of 25 armor) (heal self to full he/armor)
potions 3 of 3 2 Greater Health Potion, 1 Rock Potion.
Spells: heal (D6 armor and hp and armor, line of sight)
Touch heal (D20 armor and hp next to the target)
summon wolf (D20 summoning up to 3 wolfs to fight for you)
Player
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(ring,cape of knowledge,ale) 8
Weapon(+7 dark staff gem 4 melee damage two hand)
(4 of 4 hit points (14 of 14 wizard armor set)wounded (+13 heal from gob)
Spells: Lightning Bolt, Dark Heal, Fireball, Dark Missile
potions 3 of 4:2 healing potions, 1 greater healing potion
Abilities (wizard armor set)(spells hit has been added to the staff) +1 spells +2 spell damage)
Player
Frank(Ring,rock amulet,ale) 8
Weapon: (+5 sword 4 dam)(tower shield (tank)
4 hit points (34 of 72 armor)(wounded)
Spell: (Rock shield) can only be cast on your self give you and +20 armor for two turns take one action to cast using d20 to hit.
potions 2 of 3: 2 berserker potion
Player
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"fyres forest"
"Chief of Security" Maxwell (amulet,blaze.ale) 8
Weapon:(+6 one-handed iron hammer w/gem 7 dam)(Large improved iron shield))
4 hit points (36 of 54 Armor)(wounded) (+4 from gob) (+20 rock potion one turns)
potions 3 of 3: 3 greater healing
hit/dam added to the weapon
Player
Ranger Rick (Wolf tooth amulet,Eye of Accuracy,ale)9
Weapon: (+11 hunter bow/master 5 dam)(Ranger)(+5 heavy spear (short range)(Ranger) 7 dam)
4 of 4 hit points (20 of 20 ranger armor set)
potions 2 of 4: 3 greater healing
Abilities (ranger armor set) +1 potions)(one per turn dual strike two arrows -3 to hit)
(+1 single,Eye of Accuracy its been added to the weapon)
Player
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(amulet,ring,ale,Moose sausage,ranger helmet) 9
weapons(+4 crossbow, 7 dam)(+5 iron sword, 6 dam)
4 hit points (21 of 21 armor)
potions 3 of 3: 1 healing potions 1 armor potion,1 greater healing
dam added to the weponds
player
Paige (ale,Eye of Accuracy,Ring,Moose sausage) 10
weapons(+8 Paige's hunter bow/master 6 dam)
4 hit points (24 of 24 armor)
potions 3 of 3: 1 healing potions, 1 rock potion,1 greater healing
dam added to the weponds
player
Trebuchet (stone 25 dam to one square)(fire shoot 15 dam and 7 to one square around)
10 hit points (need a player to fire. it can fire two shoots per turn
movement (need a player 3 square per action)(normal map movement)
Ammo 4 of 10: 1x stones, 3x fire shoot
select ammo type. aim at a location need a friendly to be in line of sight of the location. roll D6 1-3 its in the spot where it aimed it. 4 one square west. 5 two square to east and 6 2 square north.
player
Trebuchet crew (ale) 7
weapons (+4 sword 4 dam)
4 hit points (5 of 5 armor)
potions 1 of 3: 1 Greater Health Potion
player
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CHARacter wIZARD (ale,ring,amulet) 9
weapons (+6 dark staff gem 2 melee damage (two hand)
(4 of 4 hit points (14 of 14 wizard armor set)
Spells: fire ball, firewall,lightning strike (unknown)
Player
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(boar fangs amulet,bone amulet,ale) 9
weapons(+5 long sword w/gem 5dam)(+4 bow/gem 6 dam)
4 hit points (17 of 17 armor)
potions 2 of 3:1 greater healing potion,1 armor potion 0 berserker potion
Player
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the goblinds
Goblinds (ale,ring,amulet,Moose sausage) 9
weapons(+4 iron hammer 7 dam)(+5 bow 4 dam)
4 hit points (20 of 20 armor)
potions 2 of 3 2 armor potion, 1 berserk potion
Player
Gob (Ring of healing,Amulet,ale) 8
weapons (+7 master long sword 6 dam (Cleric)(Holy shield)
4 hit points (26 of 35 Cleric armor set)(wounded)
potions 6 of 8 2 Greater Health Potion, 0 berserk potion , 2 Rock potion,2 Health Potion
Spells: touch heal ,heal, summon wolf,summon bear
ability +2 spells +1 hit +3 potions)
Player
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the outpost
soldiers (ale,ring,amulet) 9
weapons (+5 spear 5 dam)(improved iron shield)
4 hit points (16 of 24 armor)(wounded)
Player
Gunnar (Ring of healing,Amulet,ale) 8
weapons (+7 master long sword 6 dam (Cleric)(Holy shield)
4 hit points (28 of 35 Cleric armor set)(wounded)
potions 5 of 8 4 Greater Health Potion, 1 berserker potion , 0 Rock potion
Spells: touch heal ,heal, blind,magic missile
ability +2 spells +1 hit +3 potions)
Player
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undead 5
weapons (+3 hands 2 dam)
4 hit points
-2 movement speed
Player
undead warrior (Ring,amulet,ale) 9
weapons (+5 warhammer (two hand) 7 dam)
hit points 4 (25 of 25 armor)
Player
Moldred the lich king (Amulet of the dead,cape of knowledge) 10
weapon (+8 wizard staff (Two hand) 4 dam)
hit points 10 (14 of 14 wizard Armor)
3 greater healing potion
Spells: Teleportation, Fire ball,Fire wall, Summon/Revive undead
Abilitys: +1 spells hit +4 spells damage +1 spells on quests
Player