I'm considering making some posts encouraging new player to join dcity, or at the very least investing in SIM tokens. Trouble is, the way the game is set up now, it is a tough sell. If dcity NFT's were minting SIM again (not just a few tax credits) and SIM showed some green bars, it would create a lot of buzz and interest.
Someone could say that players lost they round and now am playing my round again
There can't be a developer vs player mentality, if dcity is a game meant to attract new players. Are players really supposed to "beat the house"? Should game developers try to outsmart the players?
Although there is risk, this isn't a gambling outfit. Or is it? To maintain interest, gamers must profit some, while the developers also gain new players and profit, creating a sustainable ecosystem. But no new players, eventually no more game.
A good game is well balanced, fair mixture of chance and skill, interesting and rewarding gameplay. I'll leave it up to every individual to determine if dcity currently has these attributes.
I personally believe that dcity has great potential, if it can get out of this weird rut. Yes, it's up to "the players" to break free from this oppression, every player has their own self-interest, but the only "players" who can exercise their self-interest are those who have enough SIM power to do anything of consequence.
Players need to lose first to learn.
Players don't learn from losing, they get mad from loosing and sell off their city and all their SIM. IF they loose too much, that is.
RE: New Citizens