So, an interesting thing I'm noticing in this game, is that the GMs don't have a lot of agency. Like, I'm trying to push your character into a physical confrontation (because, hah, there are literally almost no rules for anything else in the game PDF, and from what I can tell, my goal should be to get you into a fight), but you can just walk out of it and ask a question that goes in a different direction.
RE: THE SUNDERED LAND: A Doomed Pilgrim in the Ruins of the Future -- play with me!