purging is unfair for some people paid their army and might decide to come back, not their fault if your new system makes them invulnerable until they take a base.
taking fees on burned tokens? Why ? burning happens to make the value of a token grow a bit, at cost of the one who burns them, you want to tax them while they help the whole community ?
Is it still interesting to build our army if you plan to change it again ?
You lower the vote value, again, as it was done on steem before then only on the forum, while again, people paid to use such a service without knowing you would constantly change it
You know, Alpha does not mean everything is allowed, or unless people are refunded...
Also, what about resetting armies while they are lost when people simply call them back from a station? Or what about fixing the gang job which does not activate for other gang members?
Also, the new fight system screen seems to be a one player against A.I, will the defender have the choice to build their defense somewhere ? Or to play realtime ? How can we simulate if it depends on ennemie's positioning?
Please, focus instead of going in all directions
RE: DrugWars - Current state, economics, purge, v6 and v7, etc ...