Some of you may already know about this. This is my testing from simulator(new). It may be incomplete but I hope it will give you knowledge about new abilities of the units.
| Name | Ability Name | What they acutally do. |
| Hobo | - | No new ability |
| Rowdy | Group | Don't know yet. |
| Bouncer | Shield | +2 hp to current health. |
| Knifer | Taster | will target according to his priority list. |
| Gunman | Accuratehit | +2 bonus damage |
| Sniper | Criticalhit | +5 bonus damage. |
| Big mama | Group heal | +2 hp to all wounded units. Stacking. |
| Hitman | Multiplehit | Attack twice. |
| Ninja | Dodge | Dodge from enemy attack. |
| Bazooka | Splash | Deal 15 damage to 9 enemies |
| Mercenary | Bulletproof | Can survive one more time and + 19 hp will be added after revival. |
All melee units except knifer will not attack in first turn. I don't really know the ability of Group. I try to test but nothing found.
Comments and suggestions are welcome.
Posted from my blog with SteemPress : http://steemhosting.com/myanmarpress/?p=166