Really nice, if this is feasible, it will make things a lot easier.
How's the resulting webassembly size when compiled from typescript/assemblyscript compared to the compiled webassembly size from the C++ version of the game?
Really nice, if this is feasible, it will make things a lot easier.
How's the resulting webassembly size when compiled from typescript/assemblyscript compared to the compiled webassembly size from the C++ version of the game?
RE: Developing TypeScript/Javascript on EOS!