Healing halls across the land hear of a miracle wine that allows healers to see broken bones and other internal injuries so they can treat them. While some lands, mainly those of greedy rulers who think such wonders should ONLY be for the nobility, forbid their healing halls to have it, most refuse such orders and beg Wraithvine to help them set up deliveries. This will greatly aid them in their work. Just like the invention of the vermin-repelling bands did.
@internutter/challenge-04822-m073-a-glass-for-your-health (the wine)
(Can't find the prompt, but Wraithvine helped an inventor test a special band that repelled all fleas, ticks, mosquitoes, and all other vermin that plagues travelers, esp. near swamps.) -- Anon Guest
[AN: I can't find it either, Nonny. I've tried three different ways for quite a bit of time. I leave it to those with better memories or more time on their hands]
It's the little things that revolutionise the art of healing. A spell where the material component involved a needle made of ivory. A simple band worn on the wrist that repelled verminous insects. They were immense help to hospices and healer's wards. Just like constant cleaning helped keep pestilence from the sickbeds.
Now there were whispers of a new advancement. A special vintage that could render the body clear enough to literally see what the problem was. Assuming the problem could be visible to the naked eye in the first place.
Adventurers were sent off to find where it was made, and only where it was made. The biggest trouble was finding the kinds of adventurers who avoided becoming murder hobos.
Trusting Adventurers to order wine for them was a step too far. They were more likely to drink it and then misuse it.
Once they knew where it was, they could use other avenues to get some.
Word had reached Little Leaf Healing Hospice, where Undermatron Ninnia knew that they needed some, but... the hospice couldn't afford the kind of Adventurers best suited for retrieving knowledge.
She had to undergo desperate measures to both acquire the knowledge and the very vital sample of the diagnostic wine. So Ninnia trained her replacement, acquired some travel gear, some supplies for the journey, and ventured into the nearby caverns with her Healer's symbol clear on her person. If nothing else, the creatures of the Everdark would respect a Healer.
The Couriers found her first, and helped her find one of their distribution hubs. There, with carefully slow words and an explanation of her hospice's needs, she hired the Couriers to help her find the place called Faefell. Where the vines grew tangled and the grass grew cobalt blue.
The price? Some of that wine for their own Healers.
Ninnia learned much about the Everdark. Including the uses of many fungi that grew there. Food, medicine, construction - they were versatile. There were creatures down there that no 'sunsider' eyes had seen before, things from benthic depths, yet still had access to air.
She had a lot of notes to share with her fellows. And, when she got back to her hospice, an entire keg of Clarity Wine.
[Photo by Czesława Grabowska on Unsplash]
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