Hello gamer community today I want to share with you a game of my childhood I know that many will have liked and others will not know of its existence.
I tell you a little bit about how I met this great game, the truth when I saw it through the showcase on a Sunday afternoon I did not get much attention in fact I bought it because that day there was not much variety and I decided to buy it, Once in my house without any enthusiasm I proceed to play it and Surprise the game was so well made for its time that the gameplay I liked a lot, as well says the title 10,000 Bullets that were non-stop shots and with an attractive lore, I hit many hours of insane game hahaha, here I share a bit like the game.
- This game is an action shooter with a third person camera in which the character of the player that has 2 weapons and fights numerous enemies and bosses in different environments.
- This game has a target system similar to that of devil may cry and max payne which consists of auto target and you can change target with just the push of a button.
- You can dodge with matrix-style acrobatics.
- Each time you finish a level, you automatically go to the lobby where we can see what the story of the game is about and in some cases the game's movies.
- We reach the final part and create the most striking of the game, as the player has the ability to slow down time and thus dodge many flying bullets and other obstacles. It was the first time I saw this dynamic or gameplay in a game.
This game was developed by Blue Moon Studio, its publisher Taito Corporation, Director Yoshitaka Murayama, 2005 for the ps2 platform.
Gameplay of the game.