In terms of gameplay, the game is based on looking for clues and deduction or other choices that will guarantee the completion of the investigation. During the game, we will collect more clues, and then be able to deduce in a properly prepared, very readable tree, where all the discovered information is contained in one place. The game will present us with a few investigations and each of them will require a slightly different action. Gamedec, however, will offer us a choice of how we want to solve a given case, and most often there will be many paths to the solution. Our past actions will result in developing the competences of our brave Gamedec, which will allow us to unlock new dialogue options. The whole thing is divided into four trees and in total we will be able to choose from several different skills. It actually depends on our choices whether we will solve problems by force, empathy, using programming and hacks, or using our fame as Gamedec, because you must know that our character is also an Internet influencer.
Interestingly, most of these choices were structured in such a way that very often I had the impression that there was no good option. Very often, when we made one decision, we closed ourselves to other possibilities, which is why the game will lead us through the plot in a very interesting way. This makes each playthrough unique and will reveal slightly different story pages. Unfortunately, however, the ending has been structured in such a way that I will probably never want to sit back at Gamedec for a second pass. And it's not that the game ended badly or I didn't like the ending. It is just that at the end you can learn about all possible endings, so I no longer need to explore the ones that I didn't have. This makes Gamedec not what it seemed at the beginning - a tree, where each branch will lead us somewhere else. Rather, here we have a starting point and an end point that we can reach in different ways.
The dynamics of the game in Gamedec is interesting. There is no fight, chases, shootings or other dangers here. The worst that can happen to you is shot in the face when you ask the wrong question of the interviewee. Alternatively, he can shoot you, but in-game you respawn right away, so what's the difference? Despite this lack of action and basing everything on the dialogues, which were written very well and were simply interesting, just like the game world itself, Gamedec held very tightly to the very end and built incredible tension, and the whole thing passed unnoticed. It is a pity that it was so short - the game can be completed in 10 - 12 hours. In addition, despite the tension, I had the feeling that it was impossible to fail the game and choose an option that would prevent us from completing the investigation. I actually screwed up a couple of times along the way, but there was always a safe option that just didn't feel as attractive as the others, but allowed the investigation to continue.
Gamedec turned out to be a very interesting story set in an interesting world. The plot is interesting, and the big mystery happening somewhere in the background really surprised me and I can only say that I am very happy after finishing the game, even though I will probably not come back to it anymore. It's hard to find really serious flaws here, and almost all the negative elements that have been mentioned defend themselves with the plot or the gameplay itself. If you like role-playing games that are based on dialogue rather than constant combat, then go ahead and give Gamedec a chance.
PROS
The multithreading of tasks means that we never know what consequences our decisions will have
Very varied investigations with different challenges ahead
Lots of choices at every step and I had the impression that none is ever a good choice
The lack of combat and action does not destroy the dynamics of the game at all
Well written, very interesting dialogues
A simple character development system that is a consequence of our choices
CONS
Very short
The ending does not encourage you to reach for the game again
It crashed into windows twice. And the autosave is very rare ...
I didn't choose the extremely bad options, but I don't think it's possible to fail the investigation