"Donut modelizing with icing, a cup and plates, with a wooden table fiddling with normal maps anx shader mixing"
Right now, that's pretty much what i've been doing these past 3 days, i have been following tutorials on the internet, learning how to modelize under blender, wich is much more stable than 3ds max (that crashes a lot and a lot and a lot) i didn't realize blender as such an easy to use interface, really usefull and easy interface for blending materials together using nodes to create really nice and complex procedural textures, unwrapping tools make even more sense, Modelizing tools are more intuitive and powerfull, fast under Blender too !
"rendering sprinkles using particles system and randomization"
Okay nothing really great to boast about somehow, but you need to master the basics before you try to do great things, modelizing under 3ds max has been tedious most of the time, 3ds max crashes a lot, and i often end up loosing files, being corrupted, autobacks corrupted too, sometimes i just have no luck.
I feel like Blender, in that sense, is much more failsafe as it never crashed on me once even tho i'm working on it for 3 days straight, and i even let Blender open in the background during the night, opened it in the morning and was still working just as intended and ready to go. For this, and a lot of other little quarks like this and making life easier with modeling and texturing, i only have praise for that program that i really snobed for a long long time, and i'm sorry about it.
I was thinking of it as some second hand 3d modeling software filled with peperronis plugins and for a long time, when you searched about 3d models made in blender on the internet, you were only seeing the worst kind of things, so it had a bad picture in my mind, and i'm glad i made the decision to revisit it. Only idiots stay on one opinion and don't even try.
As for unity, i have been following a tutorial on how to create an rpg, and it ended up revisiting my past knowledge about programming, of course, i did not "invent" or create code myself, i just followed instructions but i could start to see how things can be modified, changed, and really enjoyed following this tutorial that you can find on youtube pretty easily if you type in "unity rpg tutorial"
This is the beginning of another kind of journey for me, but it's exciting, if it means i may be able to at least take little steps toward my dreams everyday, despite health issues, i want to believe !