Unity 2.5D Platformer - Devlog #1
You might notice that things look almost identical from what I had last year:
I restarted the project because I wanted to record the entire process so people can use it as a tutorial.
One big difference is that code is cleaner and more modular, so it's easier for me to swap out the character models and background.
Other than the Synty Studio asset, this is the same scene from my tutorial video #168:
You can download everything here:
https://github.com/RoundBearChoi/2.5D_Platformer_Unity
In the next devlog, I'll try a new background to make things look fresh.
AI isn't perfect. I still have some work to do.
Here's a list of what I have in this video:
- Using LWRP (lightweight render pipeline)
- AI pathfinding
- Attack system / combo system
- Running, walking, jumping transitions (rolling, sliding, turning, etc)
- Ledge grabbing
- Ragdoll physics
- Using assets from Synty Studios
- Particle effects
Check out my Unity tutorial playlist:
https://www.youtube.com/playlist?list=PLWYGofN_jX5BupV2xLjU1HUvujl_yDIN6
Custom animations designed by Wemakethegame:
https://www.wemakethegame.com
Custom character designed by Akishaqs:
https://assetstore.unity.com/publishers/12741
Any questions/comments? Join us on discord:
https://discord.gg/RbxjBu3
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Patreon:
https://www.patreon.com/roundbeargames