#easy
ok as per dear diary from 20180625
1:00 .. platfinity ... not that i expect much from a €1,5 editor but only one speed for vertical moving platforms? maybe i'll just try making a tile
... so let's ... but let's be concept-cat and stick to the comfort zone ... after all , manual drawing ?
why did i buy these computers if i wanted to draw ?
i have some setup with some moving platforms ... platfinity is a really basic leveldesign tool with ZIP coding or scripting to it, you get what's in it, you can change the graphics and the sounds other than that its minecraft
or lego, more like it lol
so let's seee ...
a platform ...
<svg width=256 height=256>
<defs>
<linearGradient id="grad1" x1="0%" y1="0%" x2="0%" y2="100%">
<stop offset="0%" style="stop-color:rgb(255,255,255);stop-opacity:1" />
<stop offset="5%" style="stop-color:rgb(255,255,255);stop-opacity:1" />
<stop offset="10%" style="stop-color:rgb(128,128,128);stop-opacity:1" />
<stop offset="100%" style="stop-color:rgb(0,0,175);stop-opacity:1" />
</linearGradient>
</defs>
<rect x="0" y="0" width="256" height="75" rx="10" ry="10"
style="fill:url(#grad1);
stroke: #005000;
stroke-width: 1;" />
</svg>
looks like
sooooo ....
cut it out i guess ??
alpha channel needed ... RIGHT ... jeezes ... while time
and pick the transparent colour .. --> colors --> colour to alpha
amazing the stuff that comes pre-installed with a free OS isnt it?
so that took about 10 somewhat minutes, google svg gradient included ... let's put it on a flash drive and see what it says on windos
OH DEAR
like a charm ... the best part IS
its scalable vector graphics so ... if i change the size in the code it should render the smaller platform in exactly the same style and proportions
<svg width=128 height=128>
<defs>
<linearGradient id="grad1" x1="0%" y1="0%" x2="0%" y2="100%">
<stop offset="0%" style="stop-color:rgb(255,255,255);stop-opacity:1" />
<stop offset="5%" style="stop-color:rgb(255,255,255);stop-opacity:1" />
<stop offset="10%" style="stop-color:rgb(128,128,128);stop-opacity:1" />
<stop offset="100%" style="stop-color:rgb(0,0,175);stop-opacity:1" />
</linearGradient>
</defs>
<rect x="0" y="0" width="128" height="38" rx="10" ry="10"
style="fill:url(#grad1);
stroke: #005000;
stroke-width: 1;" />
</svg>
YUP
rinse and repeat the GIMP
well actually i can just resize it, right ?
no need for all of that
if fits right in
no wonder since the svg tag defines the exact tile size already and gimp -> new image i just picked 256x256
as that old game used to say
easy as goblin pie
but as concept cat i would personally prefer to use code for every single bit ofcourse
added bonus here is : you use the same tag you start with you will have a consistent tileset, gradients and relative proportions and all that, you can switch colours for different levels and with the polygon option theres not much limit to it other than pixel art
you can do pixel art with canvas but i dont see why you would wanna, except for the sprites maybe ? (do they still call that sprites?)
....
well its something different from the usual catHUB <-> deardiary cycle
the way this goes maybe i might do me a few levels, see where i get without any scripting
(but i get my scripting fix by rendering the graphics in a browser ofcourse YAY ME)
yayah ... etcetera ... job, you say ? yea you should have thought of that 15 years ago instead of wrecking me to the street making me do what i had to do, never in my life no matter the threat is that gonna happen again YOURE TOO LATE
posts will be made late night, early morning due to / autovote system, to make sure i get the votes on the right post, bit quirky but we sorted that out, right ? please understand i never intended bad, but i NEED TO KNOW, its one of my flaws ...
if i get an actual complete tileset (i mean the sizes and stuff, changing hue in any editor cant be that hard) i'll probably put it up for free in either steam workshop if there is one or that site told me about but i have to look that one up again ... i'm a hard thing to interrogate ... i never remember anything, not even my passwords