it will happen when it happens
rendertime ? 4 hours ... for the animation ... about 4 minutes for the "concept-art" makeover ... yea that's FOUR hours - so if a picture is a thousand words i wrote a bible this week i guess
yea, four hours for a 2 second animation with only 2 shaders and 2 lights ... YUP , indeed, my thoughts exactly, precious, when is steem rising to me buying an octa-Xeon rig ?
this week ? next week ?
the thing is ... "stuff" can fall off from whatever it can be used for into rpg maker / phaser / appgamekit games
as i have no roadmap or plan and am asking for no ones money in advance (and frankly if its up to me it will be free to play by votes on for quite a while after the start but that's a vulnerability thanks to the system here and steemnazis , and your average "i cant stand you never failing to know what to write" type of troll or simply the non-creative "THIS IS HOW YOU SHOULD DO IT" troll ...
that said - i have no intention of quitting, thing is if certain bits get raped im gonna be developping a game no one can play since no one will have playcoin
wouldnt that be funny ....
"escape from limbo" in the rpg maker should be playable afaik on the /tyrtest subfolder on the site - i checked it several times myself its ... it requires some patience as if you were playing an old c64 game where you dont have unlimited respawns and mid level saves - its probably quite a challenge on a phone but i dont use dirty words like "beta" or "early access"
since i dont ask money anyway -.... that said i DO still intend to get an SMT-token that can be used to pay for playturns and rolling player characters and ingame currency , but LATER, eta : nAn
the first actual bit of the game involving in-game items will be turnbased and from all i can think of a cross between
.. something and something , dixit quote jack vance on authors
and all that - if you want to read on bitcoin being worth a quarter million i suggest the trending section for more dopamine