At the beginning of this article I must mention that I respect World of Tanks and do not consider it a bad game, not everyone must agree with what I write here.
WoT won the hearts of players as early as 2010. Older and younger players are playing it. This is a game with a lot of potential, but a few things I do not like in it. Today I will present 3 main disadvantages of World of Tanks
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1. Players and their culture - I know that in every MMO game there is a group of noobs and kids who you are cursed, cursed and so on ... but the biggest problems with that are at WOT. I remember once I fired this game, I chose a tank and a map. Started. It was good, even someone managed to shoot :) but the whole game was played by players, not just their game, but the chats that they were chatting on.
I understand that while playing the game people are captivated by emotions, but mating each other "because that is better" is not just sense. I believe # Wargaming.net will do something about it. I believe they will do something in the style of chat correction and punish those who are specifically killed, shoot at their own and talk unhappily.
2. PREMIUM- This is probably the biggest drawback of World of Tanks. Suppose you are a middle-level player, you play well but not delicious, you have a tank bought for winning battles. Suddenly you are facing a duel with a guest who has IDENTICAL skills like you but has a tank and a PREMIUM missile. You have no chance.
In my opinion, to be good you need to spend your real money is cruel. Yes, it has its supporters and as if I was playing a lot in WoT I would probably buy it, but this is about the fact itself. Some people just buy the game to play it without paying cash - Wargaming think about it.
its no fair.
3. Game engine- So let's start with BigWorld or graphics. Well ... the engine has basically been in existence for more than 10 years still being improved and adapted. The miracle is not there, but it is not bad - it renders, the bushes do not bush so play will give. The problem is with optimization and cores - once that works on one core only, two are heavily resourceful (80% of the computation of the PC consists of graphics). To this map are the Mega Bytes sinks - loading a 1x1km piece lasts a long time (which at the same time CryEngine or FrostBite generates much more powerful areas - see Battlefield 3.)
Engine mechanics - this requires a bit of refinement. There are "lags" (disappearing tanks, missiles, etc), but it is not a nuisance in everyday games.