You integrate a world with a short, crazy, well-paced main quest, featuring a gigantic angry space bear that has kidnapped your son. All, carried by a hostile narrator to the GLaDOS. It took me less than six hours to complete it, but during that time, I was able to see some tricks in combat mechanics, and participate in undercover missions that did not have any.
The unpredictable side of Pit People makes him never tired.
One of the missions asks you to remember a group of vaguely British robots in the company of a guy with the American flag covering his face who is unaware that the American Revolution is over. Another is to get rid of a parasite in the mouth of a sea monster so you can invite him into your group - sacrificing one of your teammates, of course. It's this unpredictable side that makes Pit People never tired. One of my biggest disappointments, however, is the optional content that did not prove as smart in its design as the main missions.
The humor accompanying all your adventures does not always work well - one of the mechanics of the game is to leave a trail of poop to retrace your steps in the overworld, which made me cringe rather than laugh - but when he goes off the beaten track, and that he injects a little authenticity to the universe, it makes a lot of sneer, even though some objectives could have been very stressful.
And the plot goes further than a long series of absurd valves. In the end, the game is surprisingly stimulating, linking with another game from The Behemoth, Battleblock Theater, in a humorous and clever way.
The life of Pit People is prolonged thanks to a selection of side quests which changes constantly. We can also count on the Pit, an arena where you can play solo or in cooperation against waves of enemies, or in PvP in two against two. Competitive play can be very amusing in its absurdity, considering that neither side is ever completely sure what its fighters will do. And for those who really want to make their purchase profitable, there is the possibility of collecting the enemies of the game. To add them to your catalog, they just have to be the last ones still alive. An activity that will add a dozen hours of adventure game.
Verdict
The heady song that launches on the end credits of Pit People (and has been in my mind for days) proclaims: "And everything is logical now! It might seem an exaggeration, since tactical battles have never happened as I expected, especially when each character has his own way of doing things when it comes to attack or heal. But the strange world of Pit People has such a special and adorable way of being fun no matter what you do. I especially liked it in small doses, because its bright colors, its twisted sense of humor, and its energetic and crazy soundtrack can sometimes be a little too much.