Hello Andy, thank you for your comment!
I feel the same about tank controls, but I understand it was a necessity for games with fixed camera angles. Code Veronica definitely has a bit more backtracking than its predecessors, and even though it's much longer, there isn't much more enemy variation - maybe that's why it feels so repetitive? I actually played Resident Evil 4 just a few weeks ago and absolutely loved it too.
RE: Resident Evil: Code Veronica - The Horror of Losing Access to Resources