When Immortal Redneck appeared in front of the PC last April, we were already very enthusiastic about the addictive gameplay and diversity in the game. Now the classic first-person shooter also appears on the PlayStation 4 and Xbox One, the perfect opportunity to resume the game.
Immortal Redneck begins with a short intro in which a nameless 'redneck' drives into the abyss during a ride in his desert buggy, after which he is mummified by a group of figures that resemble Egyptian gods and are locked up in a magical sarcophagus. Our first acquaintance with the game is not the best. The tutorial contains a bug that prevents us from completing it; putting ourselves to life with some grenades seems to be the only way out. No problem: death is part of Immortal Redneck and this suicide makes us happy that we can start the game.
The game world of Immortal Redneck revolves around the sarcophagus in which you were locked up, surrounded by three pyramids and two shops to buy upgrades. Here you return every time you die. The first minutes of play are not that impressive. In the first pyramid we wonder what the intention is exactly and why we visit the pyramid at all remains unanswered for the time being. After a number of times playing and dying, however, it becomes obvious why your Immortal Redneckstill play: every time you die, you can upgrade your character, become stronger and urge you deeper into the pyramid during your next attempt - all the characteristics of a 'roguelike'. Although the game looks simple, there is an excellent balance between replay of the locations, improving your character and challenging gameplay. This also makes a compelling story somewhat superfluous.
Every time you enter a pyramid, the corridors and rooms are randomly generated. The different rooms look very atmospheric, with lots of colorful Egyptian gods, inner gardens, stairwells, lava rooms and flooded dungeons that are designed in a cartoon style. In addition, the game offers a lot of diversity of enemies that populate the pyramids each time in a different composition. There are big enemies with clubs, flying purple skulls that shoot at you, sarcophaguses that send small mummies at you, archer mummies that you shoot from a distance and some kind of goats that come storming at you. Every type of enemy requires the use of specific weapons of your character or weapons that you pick up on the way. Combined with the fact that your ammunition runs out quickly, this makes the gameplay very challenging, especially because your enemies get stronger as you reach higher floors in the pyramid. You are also happy every time enemies throw a box of ammunition or a steak for what hitpoints drop.
The pyramid itself also offers challenges. In some rooms you can earn a treasure chest with money, weapons or 'scrolls' if you pass a room within a fixed time, reach the crate without damage, or show off your dexterity through difficult jumps over platforms. It is the skills we know from old-school shooters that you need. You have to move quickly and use well-thought-out jumps to avoid the attacks of the many enemies through platforms at the same time. If you are lucky, a strong enemy or a treasure chest will also give you a papyrus role, with the chance of a bonus such as more money, automatic reloading or a plan of the pyramid. The nice thing is that you can also have bad luck and for example you can no longer reload due to a role, or you can only jump once.
With every attempt in a pyramid you also collect money that you can invest in your character. With a sort of magical tree for the sarcophagus, you improve your skills after every attempt in exchange for this money. The basic upgrades are for more ammunition, defense, hitpoints or attack power, while the special upgrades you for example more ammunition 'drops' or money. In addition, you can unlock extra heroes who have other special powers and their own weapons. For example, the goddess Sekhmet focuses on healing powers that allow you to survive longer, while the god Seth has electric weapons that are good for defeating groups of enemies. Depending on the purpose of the 'run' you start on, certain characters are more useful than others:
What makes Immortal Redneck a fun game is the urge you feel to go into the pyramids time and time again to collect money and make your character stronger every time. You can never play the pyramids from the beginning. Every attempt you make ends up dying, after which you try to distribute your collected money as smartly as possible about upgrades or buying 'boosts' at the beginning of a new run. The control of Immortal Redneckis also well put together, so you do not quickly feel that you are losing a round due to mistakes in the game. Your success really depends on your own skills. In the PlayStation 4 version that we played you can use the controller well from scratch, from 'punishing' and quickly aiming to minutely make jumps to the next platform. The weapons also feel good because of the feedback from the controller: an explosive shotgun, for example, really gives the feeling that you expect it.
Conclusion
We can not conclude that Immortal Redneck is an old-fashioned fun shooter that keeps you returning late. That our initial skepticism was turned to, and thanks to the entertaining gameplay indicates that the game is able to attract players through a good balance of replayability and challenge. The only big negative is that the game has little to offer for gamers who also like a background story. For the rest, we would definitely recommend the game to fans of an old-fashioned shooter, as well as to any other gamer if the title passes by for a while in the sale.
The plus and minus points
✔ Addictive; pleasant ambience; balanced.
✖ Minimum storyline; repetitive soundtrack.
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