As time goes on, I realize there are more and more games featuring procedurally generated dungeons I am able to enjoy. Given that I figured I'd give RemiLore a shot, and see how it stood up to some others I've played.
Just to briefly touch on the story, it doesn't really matter. You get this really basic set up to justify the gameplay. A girl named Remi wakes up a magical book who gets spooked and accidentally teleports them to a magical world. Having used most of his magical power on the spell, it's up to Remi to fight and get them to the portal so she can be sent home. The story past that is kind of a goofy little story that has some funny moments, but nothing that's going to stick in your memory.
Then comes the gameplay, and I”m a bit torn on this. The gameplay is overall pretty solid on paper. Handles well, a decent variety of weapons and abilities, and considering the length of the game a decent enough variety of enemies. You have attack combos you can string together between two buttons so that you can do a bit more than just spam a single combo. You can only equip one weapon at a time, and even if you find the same weapon again it may have a different spell attached to it.
That sounds interesting at first, but the problem is you can't switch weapons, you only have one on at a time, and not all spells are that good. You could get a string of bad luck and just keep ending up with a terrible spell which really hurts the experience. Nothing is more frustrating in this game than finding a great weapon you want to use, but a spell you hate attached. How enjoyable the experience will be can vary greatly depending on how lucky you are with your weapon drops.
The frustrating this that beyond that, there really isn't much to this game. Very simple to do combos, the ability to dodge, and a spell on hand to cast. There are no major tricks to fighting various enemies, now strange or crazy gimmicks, just a very simple and overall well-crafted action RPG with randomly generated rooms. Even the rooms themselves aren't all that remarkable though, and honestly, the various possibilities don’t' really change things up much.
The real thing that kills this game for me is seeing that thirty dollar price point. There are so many good options out there for this style of game that you can get for less, the best one I can think of being Enter the Gungeon (Though the difficulty of that is a lot higher, so if you want a simpler and easier experience that is not the game for you). Despite being overall decent, and only a few flaws, there is just no justifying that price tag on this one. It simply lacks the content or engagement for it.
I know this is a short review, but the game really doesn't have anything worth going in depth on. The only other thing I should note is there is a Co-Op mode for local play which is a great touch, but I don't really have anyone I am able to sit down and play with as of now due to my heavy work schedule, so I can't really expand on that. That being said I don't see how a second player would really do much to add to the overall package.