Everything I’ve done thus far, has been accomplished sitting and working in various Chinese coffee shops, kitchen tables, and the Maker Hive co-working space, in Kennedy Town, Hong Kong. My resources have been limited, and access to the tools and space I need has always been a huge obstacle. When Frenemies is released, my pockets and bank account are the last places the money will go. My first priority and greatest need at this point in time is a proper workshop.
I really need as much feedback as people can offer, and welcome any and every question you all can think of. The more feedback I get, the better I can make the game. The more questions I answer, the better people will feel about buying the game, and supporting this project. With a proper workshop and tools, this represents but a scratch on the surface of what my team and I are capable of creating.
Thank you to everyone for your support. It has been a great confidence booster and put fresh wind in our sails. I speak for every member of the team when I tell you we look forward to seeing what comes next.
The pictures featured here are the same exact box you saw last time, but using the color modification features of Photoshop, I'm able to give you an idea of just how good the game could look with the proper tools and space to do my work. There is no limit to the ways in which we could customize each Master's Edition, to suit each customers specific preferences.
But first, we gotta get that workshop!