cute :)
you have a demo or a video or something ?
ah never mind ... watching it heh
https://steemit.com/introduceyourself/@cacheverse/from-ethereum-to-steem
Gud gud gud, the more the merrier, i just wonder, where you people get the money for flying around the world and doing snazzy presentations en location on stage like that ? you all came in this game with money, right ?
so there's nothing arcade about it, its a trading sim ?
BUT GOOD , lol , i was just, because its not the first one and that huge mmo of which i forgot the name also had a website and a very good looking frontpage but the last i heard of them they were asking $250 k on kickstarter just to "go to alpha" ( = lmao , right?) and in over 10 years of living on crypton since i was burning gpu's mining btc i grew a bit weary of "the next big thing" , especially if it comes with bru-ha but you guys look simple enough (which is a compliment from a weirdo like me) ... i'm looking forward to it. I'm just wondering
barring the money you clearly have to fly around the planet, where's the revenue come from over time ? servers cost money, development cost time, people gotta eat ...
i'm always curious as to new ways of getting money, you see ... :) any trade secrets to share ? what makes it sustainable ?
(not asking how it benefits steem , but how you can keep doing it if its all free ?)
RE: MEGACITY: The Cyberpunk Social Arcade