3 dead and 4 close to death. That last round was brutal!
After the zombies moved, we lost another player, making it 4 dead!
We've been chatting about some rule changes and it was suggested to have more than 1 action per turn, however that presents some challenges with the treasure chest idea and with moving past zombies that should have turned into a melee. Until such time as those challenges can be overcome, we will need to stick with the ONE ACTION PER TURN rule.
PROPOSED Rules for the NEXT game for discussion:
Each player will have 1 action per turn. An action is a move of 1 space or an offensive action (fighting). On the first day ONLY they get 3 actions to allow them to spread out.
After all players have completed their action(s), the zombies will take their turn. Zombies will attack when in a player's square.
Zombies get 1 action per turn (except for Runners who can move 2 spaces per turn) and will begin to move after killing the players in its space. All zombies will inflict 1 damage to players if they make a successful hit and can only fight if they are in the same square as a player.
- If a player is in the same square as a zombie, they MUST engage in combat and cannot run away.
- Players sharing a space (after the initial peace-time) MUST engage in melee unless there is a zombie present, in which case they may both attack the zombie.
- Runners and walkers can be killed with a single damage point.
- The hulk requires 2 damage points to kill it.
Players take 3 damage before they die. After being killed, they will re-spawn (as many times as they are killed) at the player starting square as a Walker and their player number will be red to indicate they are a zombie. As a zombie, they take on all characteristics of a Walker (inflict 1 damage and are killed with 1 damage) and can begin moving as soon as they re-spawn at the start point (the following day). Zombie players can no longer claim the prize, however they can move through dark areas freely!
Please pay attention to the moves that have transpired before you, so that your choices are based upon facts as they are and not as they were before (the people that played before you, just altered the situation).
Weapons
- baseball bats do 1 damage and all players will be issued one.
- Axe does 2 damage and can be found inside treasure chests. Smash open (optional) a chest to get the axe with a roll of 4 to 6. If you find a chest guarded by a skeleton then you must kill the skeleton but smashing open the chest is optional. The skeleton requires just 1 hit point to kill.
- As dungeon master, I (or
) will roll dice to see if attacks are successful or not. A roll of 1 to 3 is a miss. A roll of 4 to 6 is a hit.
Spawning
Each time a player moves into an un-charted space (blacked out), new zombies spawn based on dice rolls.
6 spawns a Hulk, 5 spawns a runner, 4 spawns a walker and 3, 2 or 1 spawns nothing.
Player actions
Each player will announce their intended actions in the replies to each daily post.
Tell me your player number and what you intend to do. You may either MOVE (N,S,E or W), STAY or ATTACK.
For example: Player 3; Move North. (If entering an uncharted area, to see what is in there.)
Alternatively: Player 3; Attack player 2. ( to see if the attack was successful or not.)
In both cases, player 3 made 1 action and their turn is over.
Players MAY NOT attack another player for the first 2 days of play (3+1=4 actions)!
Objective: STAY ALIVE long enough to reach the X in the North-West corner before anyone else does!
Players can see a spreadsheet with their inventory and health here:
ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing
This game is already in progress. You are welcome to sign up for the next one when it is announced (after this game ends).
The Rules of this game can be found here:
ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://steemit.com/gaming/@happyme/zombie-adventure-game-17-sign-up-here
Prizes:
Everyone who plays gets daily up-votes and the winner takes the pot. NOTE that the daily up-votes will usually more than cover the entrance fee!
Winners can also print their own "survival" token using this link.
Zombie Turn after the players made their moves:
A Runner attacks P12, rolls 3, and fails to do any damage.
A Hulk attacks P4, rolls a 6 and P4's prediction came true (Next time DO NOT think negatively!!!). Player 4 bleeds to death!
Spawning
Each time a player moves into an un-charted space (blacked out), new zombies spawn based on dice rolls.
6 spawns a Hulk, 5 spawns a runner, 4 spawns a walker and 3, 2 or 1 spawns nothing.
In case you missed it, you can buy chain-link jewellery here using Steem!
Check the #happystore for weekly deals!