We have our first zombie player! (and it is NOT an April fools joke!) P12 grabs the axe in order to slay the Hulk, but the Hulk gets P12 first. Now we have a situation that I never expected. Do we drop the axe for someone else to pick up or have it lost with our live player? It seems rather unfair that others must break a chest while one person can simply waltz in and grab the axe, but I'm fine with whatever the majority wants. Once decided, it will be added to the rules.
I'll assume P2 moves West, but if another choice is made, we can adjust it later. It is way past time to update the board.
Objective: STAY ALIVE long enough to reach the X in the North-West corner before anyone else does!
Players can see a spreadsheet with their inventory and health here:
ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing
This game is already in progress. You are welcome to sign up for the next one when it is announced (after this game ends).
The Rules of this game can be found here:
ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://steemit.com/gaming/@happyme/zombie-adventure-game-18-sign-up-here
Prizes:
Everyone who plays gets daily up-votes.
Winners can also print their own "survival" token using this link.
Zombie Turn after the players made their moves:
A Hulk attacks P12, rolls 4 and kills P12 before P12 could use the axe!
A Walker attacks P1, rolls 3 and misses!
A Hulk attacks P11, rolls 3 and misses!
Spawning
Each time a player moves into an un-charted space (blacked out), new zombies spawn based on dice rolls.
6 spawns a Hulk, 5 spawns a runner, 4 spawns a walker and 3, 2 or 1 spawns nothing.
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