Are you afraid to have your brains eaten? Or do you think you can outsmart a bunch of zombies?
Why not see just how good you are? This will be a trial run to see what kind of interest there is for this sort of game.
This is sort of a board game and in its current rendition can take up to 12 players at a time. It will require daily participation. If you are interested in playing, please sign up as a reply to this post.
Rules
Each player will have 3 actions per turn. An action is a move of 1 space, a trade with another player in the same square, an offensive action (fighting), a search or breaking down a door.
After all players have completed their 3 actions the zombies will take their turn. Zombies will spawn at locations marked "spawn zone" and any zombies already on the board will move.
Runners (R) will move 2 squares per move.
Walkers (W) and Hulks (H) will move one square per move.
ALL zombies get just 1 action per turn and will move towards noise made by the players. All zombies will inflict 1 damage to players if they make a successful hit and can only fight if they are in the same square as a player.
If a player is in the same square as a zombie, they MUST engage in combat and cannot run away.
Runners and walkers can be killed with a successful hit using a weapon that does 1 damage.
The hulk can only be killed with a weapon that does 2 damage.
Players can take 3 hits before they die. Players do not re-spawn and are out of the game if they die.
Ranged weapons cannot be used when a zombie is in your square and there are other players in the same square (hand to hand combat only). If you are the only player in the square with a zombie you may use a ranged weapon.
Weapons
Axe does 2 damage and can be used to open doors.
Bare hands, baseball bats, pistols, rifles and crossbows do 1 damage. Pistols and crossbows have a range of 1 square. Rifles can reach 2 squares.
A molitov cocktail kills everything in the square it is thrown into and cannot miss. It has a range of 1 square. Combining gasoline and a torch makes a molitov cocktail.
As dungeon master, I will roll dice to see if attacks are successful or not. A roll of 1 to 3 is a miss. A roll of 4 to 6 is a hit.
Searching
Searches can only be done in rooms and only 1 search per player per turn, except if a player has a torch, in which case that player gets 2 searches per turn.
Players can carry up to 5 items each.
Items will be drawn randomly from a deck of cards.
Searches might uncover a hiding zombie!
spawning
Each turn will spawn new zombies at the spawn zones based on dice rolls as described below.
When a door is opened, zombies will be spawned in each room of the building based on dice rolls.
6 spawns a Hulk, 5 spawns a runner, 4 or 3 spawns a walker and 2 or 1 spawns nothing.
Player actions
Each player will announce their intended actions in the replies to each daily post.
Tell me your player number and what you intend to do. If you are unsuccessful, you may suggest an alternate action rather than attempting a 2nd time.
For example: Player 3; move left 1; shoot at zombie in next square left; if miss, move back.
Alternatively: Player 3; move left 1; shoot at zombie in next square left; if miss, shoot again.
In both cases, player 3 made 3 actions and their turn is over.
Trading between a pair of players may include any number of items in 1 transaction but still only counts as 1 action.
Players are free to collaborate and plan their strategies; this is a cooperative game.
I will update the board with new player positions and zombie positions for the next day's play.
If I missed any instructions, please advise and I will update.
The first game will be fairly simple as a test case to see if this can work. The object of the game is to retrieve the objectives labelled with an X (it counts as an action to pick up an objective).
The first game ends when all the objectives have been picked up. Later games may require that surving players manage to exit the board from any of the exits (where the road is not blocked by a building).