Back again with me glad to see u again steemian ,, no bored, i discuss my experience in game play. Back again about Zombies, do you remember the game Sate Of Decay? Of course this is very popular for those who like to play games from PC where people who live live both day and night standby all the challenges that exist. Time for me to share my experience playing this one game. Stay here..!!
Free to do anything that is indeed the theme of which is owned by the sandbox game. Just Cause, Saints Row is an example we can see and finally the first sandbox to release its zombie theme on this State Of Decay game. The game, released in mid-2013, has attracted attention because of its success in making this game for PC series and entering Steam. Of course, this game is very interesting.
The concept of State Of Decay is very simple and unique. A map that we can explore fully makes us want deeper exploration. With the backdrop of an island filled with zombies we have to survive by constantly searching for supplies such as food, weapons, ammunition, medical, building materials and more. Our role here is is as one of the people who survived the wrath which happens in the world this State Of Decay. This game is very exciting, surely you don’t feel the play until the day passes.
The zombie survival simulation greatly reflects this game. Where so many things that we must prepare, provide, and calculate so that we can continue our life in this chaos world. Suppose in this game you are free to roam by using a vehicle left on the road, but the number is limited and if you use it carelessly then it could be all the existing cars become damaged and you have to walk everywhere.
The night is very dark. The power supply is not on this island, so make the night become very full of terror, we are hard to see zombies at night, of course it makes us shock because zombies could have been in the front position, left, right, behind us to attack us anytime. You'll go around and go through the buildings one by one to get the materials you need to survive. After you wander long enough your character will begin to run out of energy and then you have to move to another character so that the character can sleep and restore its energy.
State Of Decay has a storyline system even though themed sandbox game. Many variations on the side quest, this side quest is like introducing new zombie types and marked on our map, looking for other groups to improve our relationship which later can help each other, securing a zombie house to increase respect and take the materialand others. Storyline and side quests are often associated with people who are there so automatically invites us to blend with others, even because it is confusing until I often do not know which side quest and which story quest. Some side quests have time limits and sometimes there are many side quests at once so you have to choose one of the side quests.
Side quest that sucks the side quest that has a time limit. For example, have a member of your group get out of the base and pick up what you find in another building. It's possible that your friend will meet many zombies and get trapped in the building. If you don’t have time to save him there is the possibility of your group members will be killed, lost, or if you are lucky then he returned to the headquarters without injury.
Activity is very much in this game, very much its variant. Like a small thing, find the stock of food that we should wrap with a big bag but we can also destroy it to get snacks that we do not give to the group but it is useful to adventure out of the base. Although we are in a group, we must contribute to using the stock we can use together.
Each character has different skills, psychological and status. Every time you do some activity from your skill can go up and any skill up will improve status. For example, fighting skills will make the character more energy efficient during the fight and when it reaches a certain level you will unlock certain combos that facilitate character in the offensive. Psychological characters also have an influence as examples of pessimistic team members will have the possibility of suicide, while ruling team members will have the possibility to lower the overall morale of the team. Status affects several things, such as how much maximum hpnya, maximum weight of goods that can be carried and others.
To find details of raw material problem we can climb tower or to high peak like roof of building. After we are above, use binoculars to see around and around him, tags one by one place like worshop, restaurant, and others. You can find suitable buildings to base and do various construction. Of course construction is simple, usually by using tents and other basic construction. However, each building has a use, such as a medical area that works to heal the affected characters and increase max hp, workshops that work to repair weapons and enable the manufacture of various equipment such as silencers and other weapons.
For me there is a slight weakness in the game State Of Decay is a combat system that is very rigid. Often I find it difficult when being attacked by many zombies at once just because of the wrong attack direction. The character movements are also a bit stiff, and although this should not be a big issue, when combat this is again a problem. The graphics in the State of Decay are actually not good, but for me it's good enough and sometimes the less good graphics actually help to make the atmosphere more tense, and this game looks quite gripping, especially at night.
Weapons can also be damaged in this game and losing weapons is one of the greatest dangers that will happen, because without your weapon attacks will be very weak and waste energy. Rifles are also available, but unfortunately rifles tend to be rarely used because of noisy, limited bullets. Use sharp weapons or heavy blunt weapons and point them at the head of this zombie allowing us to save energy.
State of Decay is a very unique zombie survival sandbox game and all features are packed well. Although the movements and combats are a bit stiff, you will still enjoy this game for hours. Often the various side quests will give a fairly deep moral question: is it better for you to steal stuff for the safety of your group or who are at risk to save others could damage the morale of the group? You will never run out of activities, from finding food to clean out a warehouse that contains dozens of zombies inside.