The Problem:
I recently had a great conversation on our first post with about MMO economies. We were talking about the size of World of Warcraft and how the economy in the game matches the size of some real world countries! However, with so many players trading and exchanging items and money from their countless hours of gameplay, one problem stands - the players gain absolutely no real-world benefit from their activities. No matter how much they play, how much they farm, or how many amazing items they collect, they can never convert their troubles into anything monatary in the real-world. It is this problem that we plan to solve with Project Kyrill.
The Solution:
Project Kyrill will allow players to sell their items to other players using cryptocurrency, which means that players can turn their hard earned loot and gold into real-world money. Imagine farming bosses for legendary items so save up money for a new computer or gaming console. This way, even when you're having fun playing a fully-fleshed out MMORPG, your time is never wasted becuase you're always generating money. The more time you invest into the game, the more money there is to be made.
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