After missing my post last week I am doing two today. This is the second one.
Lest you think I only have planet guides for Star Wars and D&D, here is Fate Worlds Volume One: Worlds on Fire.
Fate is a system where you can do pretty much anything you want. Sometimes help is needed though, if nothing else to help out when you are busy. That is where this book comes in.
It has six story settings including mechanics, NPCs, and story elements.
Divest an evil cult of a powerful idol in Tower of the Serpents.
Experience the small town supernatural in White Picket Witches.
Explore the lives, loves, and losses of fire fighters in Fight Fire.
Take on a horde of WWI mechanical monstrosities in Kriegszeppelin Valkyrie.
Pick up the pieces of the world after the Burn as mutated, mechanical, and mundane heroes in Burn Shift.
Play in a land where fantasy cowboys and cowgirls with superpowers are the frontier law in Wild Blue.
And that should keep players and GMs busy for a little while at least.
-Dean