I'd say don't do a straight up conversion, but rather try to keep the feel of the setting. Savage Worlds does really well when you keep the feel/flavor, but doesn't do straight conversions well imho.
I'd say don't do a straight up conversion, but rather try to keep the feel of the setting. Savage Worlds does really well when you keep the feel/flavor, but doesn't do straight conversions well imho.
RE: Designing Good Flaws