Drakon
After last weeks filler post about some games I've played again since posting about them, it's back to new things this week. And we're straight back to the whole day of gaming where the previous post about Brew Crafters came from, as well as the replay of Sagrada.
This time around it's a fun little tile placement game that has been revised repeatedly since the first edition came out in 2001. I'm pretty sure that the version we played was the fourth edition.
This is a reasonable way into the game, but the piece with a character on it 3 tiles in from the furthest right tile is the starting space that everything grew from
You start with the adventurers all standing on the starting tile and take turns in heading out to explore the dungeon. On your turn you can move a certain amount of spaces, exploring a new room if you want, and activating the rooms as you move through them. Some rooms have gold in them, but most of them have other symbols that change how movement works, or maybe place or move the dragon (Drakon the dragon, way to go on that imaginative naming). If the dragon meets an adventurer, it sends them back to the start tile, but without some of their gold that they've collected.
At this point in the game, a couple of the heroes were having a really bad time with the dragon. I also failed with getting the dragon as the focal point.
This was very much a fun filler game, moving pretty quickly and enjoyed with a beverage. Don't take it too seriously, and was great to play it with a group of players that were quite happy to be savage and brutal with the usage of the dragon, as I imagine the game could be rather dull if the dragon isn't used in an aggressive manner.
With the winner being the first to collect a specific amount of gold, you really want to stop others from doing that, and in our game, the tile placements early on meant we were quite late in the game before anyone got even 1 gold and wasn't immediately squished by the dragon (or a room effect)
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