I made few games when I was in middle school, but 2 of them had very simple 2D graphics and the third one and last one was available only in text version. No one except few nerds liked it because there was too much of reading lol Anyway, I had a lot of fun working at this one.
Development of the game based on text and ASCII art instead of graphics gave me limitless way of creating every thing what could happen. Especially, that I suck at graphics and 3D modelling.
What's more, I had additional limits which I wasn't able to avoid. I was using very old and shitty PC for development and all of my games were available only as a homebrew games for Sony PSP - 333 MHz and 32 MB of RAM memory... I have to buy PSP again one day to have some more fun with it... or maybe I will invest in Arduino or something to build my own console? :O That would be dope af XD
RE: Setting smaller goals for the game I'm working on